TOTAL VOLUME:
$134.2b
24H VOL:
$126,590,312
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,439,516,703
404,175
Markets across
30,277
events
MATCHED EVENTS:
2,685
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 5, 9:58 AM EST
Polymarket
In the upcoming K-League game between Jeju SK FC and Ulsan HD FC, scheduled for September 5, 2026 at 6:00 AM ET: This market will resolve to "Jeju SK FC" if Jeju SK FC score more goals than Ulsan HD FC in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Jeju SK FC and Ulsan HD FC score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Ulsan HD FC" if Ulsan HD FC score more goals than Jeju SK FC in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 24 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50.
In the upcoming K-League game between Jeju SK FC and Ulsan HD FC, scheduled for September 5, 2026 at 6:00 AM ET: This market will resolve to "Jeju SK FC" if Jeju SK FC score more goals than Ulsan HD FC in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Jeju SK FC and Ulsan HD FC score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Ulsan HD FC" if Ulsan HD FC score more goals than Jeju SK FC in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 24 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50.
This market resolves around Sep 5, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result is determined solely by the official match records for the second half, and traders can expect a swift update once the final whistle blows and the data is widely available.
Key moments such as starting lineups, early goals, injuries, or tactical adjustments can all shift this market. Any incident that impacts the flow of the second half — whether a red card, a momentum swing, or a coaching decision — may cause rapid changes in odds as traders reassess probabilities. Media updates and in-game statistics will also influence sentiment leading up to resolution.