TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 12, 9:00 AM EST
Polymarket
In the upcoming J2 League game between Iwaki FC and Yokohama FC, scheduled for September 12, 2026 at 5:00 AM ET: This market will resolve to "Iwaki FC" if Iwaki FC score more goals than Yokohama FC in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Iwaki FC and Yokohama FC score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Yokohama FC" if Yokohama FC score more goals than Iwaki FC in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 24 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50.
In the upcoming J2 League game between Iwaki FC and Yokohama FC, scheduled for September 12, 2026 at 5:00 AM ET: This market will resolve to "Iwaki FC" if Iwaki FC score more goals than Yokohama FC in the second half of regular play plus second-half stoppage time. This market will resolve to "Draw" if Iwaki FC and Yokohama FC score the same number of goals in the second half of regular play plus second-half stoppage time. This market will resolve to "Yokohama FC" if Yokohama FC score more goals than Iwaki FC in the second half of regular play plus second-half stoppage time. If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Draw". This market refers only to the outcome within the second half of regular play plus second-half stoppage time. First-half goals, extra time, and penalty shoot-outs are excluded. The primary resolution source for this market is the official statistics published by the governing body or event organizers. If the governing body or event organizers have not published final statistics within 24 hours of the event's conclusion, data from Flashscore may be used; if Flashscore data is unavailable, data from Sofascore may be used; if neither is available, a consensus of credible reporting may be used. Revisions to officially published final statistics made after market resolution will not be considered in determining the outcome. If no acceptable data is available within 24 hours of the event's conclusion, this market will resolve 50-50.
This market resolves around Sep 12, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The result is determined solely by the official match records for the second-half performance of the teams, and the market will close as soon as that data is beyond dispute.
Key moments like player injuries, coaching tactics, or recent head-to-head performances can shift expectations for the second half and move this market. As the match approaches, any last-minute lineup changes or weather updates may also influence trader sentiment. Volume often spikes around Sep 12, 2026 as the game gets underway, driving rapid price changes based on live in-game developments.