TOTAL VOLUME:

$134.2b

24H VOL:

$126,324,530

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,434,646,834

406,019

Markets across

30,401

events

MATCHED EVENTS:

2,689

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Honor of Kings: UU Gamers vs WLT Esports Club (BO5) - KPL Growth League Group Stage
polymarket

Honor of Kings: UU Gamers vs WLT Esports Club (BO5) - KPL Growth League Group Stage

Volume:
$149

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 2, 2026

Closed: Aug 2, 11:02 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$99
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 7

Description

This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for August 2 at 7:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for August 2 at 7:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the UU vs WLT BO5 match market tracks real-time odds, price history, and 24-hour volume for this specific betting opportunity. It shows how traders on Polymarket are pricing the chances of each team winning the best-of-five series in the KPL Growth League Group Stage. The interface updates continuously to reflect market sentiment and liquidity, giving users insight into where the money is flowing for this market.

On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. On Polymarket, this market is priced through a decentralized process where traders submit bids and asks that determine the current odds. The top outcome’s implied probability reflects the balance of buy and sell orders, adjusting dynamically as new information emerges or as trading volume changes. This mechanism allows rapid price discovery aligned with real-time sentiment among participants.

This market resolves around Aug 2, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The final result will be based on official game records from the KPL Growth League, ensuring an impartial and transparent resolution process for all participants.

Key signals such as player injuries, coaching strategies, recent match performance, and commentary from analysts could shift this market before it closes. Any unexpected developments in the league or changes to team lineups may also cause rapid price adjustments, reflecting updated expectations among traders about which team is more likely to prevail in the best-of-five series.