TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

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MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

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Honor of Kings: LT Gaming vs Qing Jiu Club (BO5) - KPL Growth League Group Stage
polymarket

Who will win LT Gaming vs Qing Jiu Club?

Volume:
$1,264

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 30, 2026

Closed: Jun 30, 12:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$581
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$90
N/A
N/A
N/A
Settled
Yes
polymarket

Game 4 Winner

50%
Yes 50¢No 51¢
1¢
N/A
$593
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 3 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 3.5 Games

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 4.5 Games

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 7

Description

This market refers to the Honor of Kings match between LT Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for June 30 at 6:00AM ET. This market will resolve to "LT Gaming" if LT Gaming win the match against Qing Jiu Club. This market will resolve to "Qing Jiu Club" if Qing Jiu Club win the match against LT Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Polymarket

This market refers to the Honor of Kings match between LT Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for June 30 at 6:00AM ET. This market will resolve to "LT Gaming" if LT Gaming win the match against Qing Jiu Club. This market will resolve to "Qing Jiu Club" if Qing Jiu Club win the match against LT Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket, the dashboard for the LT Gaming vs Qing Jiu Club match displays real-time odds and price movements as traders buy and sell shares tied to match outcomes. The interface shows current probabilities for each potential result, historical price charts, and trading volume data. Traders use this information to monitor shifting sentiment and liquidity as the event approaches. The dashboard updates continuously, allowing participants to track how market expectations evolve based on team news, roster changes, or other developments affecting the matchup.

Prediction market odds and traditional sportsbook odds often diverge because they reflect different pricing mechanisms. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets like this one are priced by traders seeking to profit from accurate forecasts. Prediction markets can sometimes offer sharper, more efficient pricing because participants have direct financial incentive to correct mispricings. However, sportsbooks may incorporate additional data or adjust faster during breaking news. Comparing the two venues can reveal where consensus differs and highlight potential value.

On Polymarket, traders set prices by buying and selling outcome shares in an automated market maker system. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The cost of each share reflects the collective probability assigned by the market; higher-priced shares indicate outcomes the crowd views as more likely. As new information emerges—team roster updates, player injuries, or recent performance—traders adjust their positions, moving prices accordingly. This continuous repricing mechanism ensures the market reflects current expectations and allows participants to enter or exit positions at transparent, real-time rates.

This market resolves around Jun 30, 2026, once the match concludes and the result is verifiable from credible public sources. The outcome will be confirmed based on the official match result reported by the KPL or relevant esports authority. Until that point, traders can continue to adjust positions as the event unfolds. Resolution timing may shift slightly if the match is postponed or rescheduled, but the platform will update the deadline accordingly to reflect any changes.

Several catalysts could shift odds before resolution. Roster announcements or player substitutions for either team may alter perceived strength. Recent tournament performance, head-to-head records, or patch changes affecting game balance can influence trader sentiment. Injury reports or unexpected roster changes could trigger sharp repricing. Media coverage highlighting team form or expert analysis may also sway the market. Additionally, early match results—if this is a best-of-five series—will likely drive significant price movement as traders update their forecasts based on live performance and remaining games.