TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 25, 10:10 AM EST
Polymarket
This market refers to the Honor of Kings Round 3 match between Deep Cross Gaming and One Star Esports in the Arena of Valor Premier League Swiss Stage, initially scheduled for June 25 at 4:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against One Star Esports. This market will resolve to "One Star Esports" if One Star Esports win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Honor of Kings Round 3 match between Deep Cross Gaming and One Star Esports in the Arena of Valor Premier League Swiss Stage, initially scheduled for June 25 at 4:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against One Star Esports. This market will resolve to "One Star Esports" if One Star Esports win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds and traditional sportsbook odds often diverge because they reflect different liquidity pools and trader bases. On Polymarket, odds are set by peer-to-peer trading rather than a bookmaker's margin model, which can lead to sharper or more volatile pricing. Comparing this market's odds to major sportsbooks reveals whether professional bettors and casual traders on prediction platforms are pricing the outcome differently—a useful signal of where informed consensus may lie versus conventional betting markets.
On Polymarket, traders set prices through an automated market maker and order-book mechanics, with each outcome's probability reflected in its current price. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The top outcome currently reflects market conviction, and prices adjust in real time as new buy and sell orders flow in. Liquidity depth and recent trading volume influence how quickly prices move in response to new information about team form, player status, or match conditions.
This market resolves around Jun 25, 2026, once the best-of-three series concludes and the winner is verifiable from credible public reporting. The outcome is determined by which team wins the required number of games to take the match. Resolution hinges on the final confirmed result from official Arena of Valor Premier League records, ensuring accuracy and fairness for all traders.
Key catalysts include roster changes, player injuries or substitutions, recent team performance in qualifying rounds, and pre-match analysis from esports commentators. In-game momentum swings during the series itself—such as an unexpected upset in Game 1 or a dominant performance by a star player—can shift trader sentiment sharply. Betting syndicates and professional esports analysts publishing predictions may also influence order flow, causing repricing as new information reaches the market.