TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 30, 12:39 PM EST
Kalshi
This event group covers the Honor of Kings match between Deep Cross Gaming and Blacklist International in the Honor of Kings World Cup Play-In Group B. The markets cover various aspects of the match including game winners, total games played, and handicap scenarios.
This market refers to the Honor of Kings match between Deep Cross Gaming and Blacklist International in the Honor of Kings World Cup Play-In Group B, initially scheduled for July 30 at 8:30AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Blacklist International. This market will resolve to "Blacklist International" if Blacklist International win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
If Ground Zero Gaming wins the LCP 2026: Ground Zero Gaming vs. Deep Cross Gaming League of Legends match originally scheduled for Jul 30, 2026 at 5:00 AM EDT, then the market resolves to Yes. If Deep Cross Gaming wins the LCP 2026: Ground Zero Gaming vs. Deep Cross Gaming League of Legends match originally scheduled for Jul 30, 2026 at 5:00 AM EDT, then the market resolves to Yes.
Prediction market odds on this market often reflect sharper, more granular insights than traditional sportsbook lines, especially for niche esports events like the Honor of Kings World Cup Play-In. Traders can react instantly to new information, creating prices that may diverge from slower sportsbook adjustments. The spread between platforms can also highlight where public or expert sentiment leans most aggressively.
Key signals that could shift this market include player injury updates, coaching strategy changes, or recent form in practice matches. Any shift in regional team rankings or tournament seeding news may also influence trader sentiment, especially as the Honor of Kings World Cup Play-In approaches. Volume spikes on either platform often precede major news breaks.