TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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FlyQuest RED vs Marsborne

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FlyQuest RED vs Marsborne

 - Opinion

FlyQuest RED vs Marsborne - Opinion

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Vol.

·

Resolved Sep 23, 2026

Closed: Sep 23, 4:57 AM EST

opinion

Opinion

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opinion

FlyQuest RED vs Marsborne

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N/A
N/A
—
N/A
N/A
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N/A
Settled
Yes
Total markets: 1

Description

In the upcoming ESL Challenger League best-of-series match scheduled for 2026-09-23 01:15 UTC: if Marsborne wins the series, the market will resolve to "Marsborne"; if FlyQuest RED wins the series, the market will resolve to "FlyQuest RED". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: HLTV (https://hltv.org); if HLTV has not published the result within 2 hours after the series' conclusion, a consensus of credible reporting may be used instead. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.

Opinion

In the upcoming ESL Challenger League best-of-series match scheduled for 2026-09-23 01:15 UTC: if Marsborne wins the series, the market will resolve to "Marsborne"; if FlyQuest RED wins the series, the market will resolve to "FlyQuest RED". The series winner is the first team to win a majority of games. Individual games remade due to technical issues do not count as wins toward the series. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team's listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50. Resolution Source: HLTV (https://hltv.org); if HLTV has not published the result within 2 hours after the series' conclusion, a consensus of credible reporting may be used instead. Note: Opinion will resolve strictly based on the first officially published result from the designated source. Any subsequent revisions will not affect this resolution.

Frequently asked questions

On Opinion, the dashboard for the FlyQuest vs Marsborne match tracks the current odds, price history, and 24-hour trading volume. You can see how the implied probability of each outcome shifts over time as traders buy and sell shares. Currently, the total volume for this market is $0, with $0 traded in the last 24 hours. This allows you to gauge market sentiment and identify potential trading opportunities related to this esports matchup. The dashboard provides a real-time view of how the prediction market is assessing the likely winner.

This market resolves around Sep 23, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. The resolution will be based on the official result of the FlyQuest RED versus Marsborne match as reported by the game's governing body or a widely recognized esports news source. The platform will verify the results against these sources to determine which outcome is the winner. Traders holding shares in the winning outcome will be paid out according to the final market price at resolution.

Several factors could influence the price of this market before Sep 23, 2026. Key player announcements – such as injuries or roster changes – for either FlyQuest RED or Marsborne would likely cause significant shifts. Major tournament upsets involving similar teams could also impact market sentiment. Furthermore, any news regarding team strategies, practice performance, or internal conflicts could move the market. Unexpected announcements about game patches or rule changes could also affect the perceived strength of each team, leading to changes in trading activity and ultimately, the price of shares.