TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
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Sports
EWC 2026: Which Team Will Win the Shortest Game?
polymarket

EWC 2026: Which Team Will Win the Shortest Game?

Volume:
$2,127

Hanwha Life Esports

 - Polymarket

Hanwha Life Esports - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 19, 2026

Closed: Invalid Date EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Hanwha Life Esports

View
100%
Yes 100¢No 0¢
20¢
N/A
$200
N/A
N/A
N/A
N/A
Yes
polymarket

Sentinels

0%
Yes 0¢No 100¢
—
N/A
$406
N/A
N/A
N/A
N/A
No
polymarket

MIBR.LOS

0%
Yes 0¢No 100¢
—
N/A
$388
N/A
N/A
N/A
N/A
No
polymarket

GAM Esports

0%
Yes 0¢No 100¢
—
N/A
$375
N/A
N/A
N/A
N/A
No
polymarket

LYON

0%
Yes 0¢No 100¢
—
N/A
$186
N/A
N/A
N/A
N/A
No
polymarket

FURIA

0%
Yes 0¢No 100¢
—
N/A
$183
N/A
N/A
N/A
N/A
No
polymarket

T1

0%
Yes 0¢No 100¢
—
N/A
$125
N/A
N/A
N/A
N/A
No
polymarket

Movistar KOI

0%
Yes 0¢No 100¢
—
N/A
$120
N/A
N/A
N/A
N/A
No
polymarket

Team Secret

0%
Yes 0¢No 100¢
—
N/A
$115
N/A
N/A
N/A
N/A
No
polymarket

Gen.G

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

Dplus Kia

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

Bilibili Gaming

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

AG.AL

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

JD Gaming

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

Karmine Corp

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
N/A
No
polymarket

G2 Esports

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
N/A
No
polymarket

A

N/A
N/A
100¢
N/A
N/A
N/A
N/A
N/A
N/A
No
polymarket

B

N/A
N/A
100¢
N/A
N/A
N/A
N/A
N/A
N/A
No
polymarket

Other

N/A
N/A
100¢
N/A
N/A
N/A
N/A
N/A
N/A
No
Total markets: 19

Description

This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.

Polymarket

This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.