TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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EWC 2026: APAC Qualifiers
polymarket

EWC 2026: APAC Qualifiers

Volume:
$15,286

Secret Whales

 - Polymarket

Secret Whales - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved May 20, 2026

Closed: May 19, 8:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Secret Whales

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$1,222
N/A
N/A
N/A
Settled
Yes
polymarket

MVK Esports

0%
Yes 0¢No 100¢
—
N/A
$3,631
N/A
N/A
N/A
Settled
No
polymarket

Ground Zero Gaming

0%
Yes 0¢No 100¢
—
N/A
$3,355
N/A
N/A
N/A
Settled
No
polymarket

SoftBank HAWKS gaming

0%
Yes 0¢No 100¢
—
N/A
$2,358
N/A
N/A
N/A
Settled
No
polymarket

CTBC Flying Oyster

0%
Yes 0¢No 100¢
—
N/A
$1,630
N/A
N/A
N/A
Settled
No
polymarket

GAM Esports

0%
Yes 0¢No 100¢
—
N/A
$1,439
N/A
N/A
N/A
Settled
No
polymarket

Deep Cross Gaming

0%
Yes 0¢No 100¢
—
N/A
$850
N/A
N/A
N/A
Settled
No
polymarket

DetonatioN FocusMe

0%
Yes 0¢No 100¢
—
N/A
$801
N/A
N/A
N/A
Settled
No
Total markets: 8

Description

The Esports World Cup 2026 APAC Qualifier is scheduled to take place from May 5 to May 20, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the APAC Qualifier. If the listed team officially qualifies as one of the teams advancing from the APAC Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/APAC) may also be used.