TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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ENTERPRISE Esports vs. Weibo Gaming
kalshi

ENTERPRISE Esports vs. Weibo Gaming

Volume:
$18,193

Weibo Gaming

 - Kalshi

Weibo Gaming - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Aug 8, 2026

Closed: Aug 8, 11:39 AM EST

kalshi

Kalshi

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Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Weibo Gaming

View
100%
34%
Yes 100¢No 0¢
100¢
N/A
$12,370
N/A
N/A
$10,152
Settled
Yes
kalshi

ENTERPRISE Esports

0%
35%
Yes 0¢No 100¢
100¢
N/A
$5,823
N/A
N/A
$4,273
Settled
No
Total markets: 2

Description

This market focuses on the outcome of a specific Rainbow Six Siege match between ENTERPRISE Esports and Weibo Gaming at the Esports World Cup 2026. It tracks which team will secure a victory in their head-to-head confrontation on the scheduled date and time. The result reflects the competitive performance of both teams in this high-stakes esports event.

Kalshi

The market resolves based on the result of the ENTERPRISE Esports vs. Weibo Gaming Rainbow Six Siege match at the Esports World Cup 2026, scheduled for August 8, 2026, at 1:00 PM EDT. If ENTERPRISE Esports wins, the ENTERPRISE Esports market resolves to Yes, and the Weibo Gaming market resolves to No. Conversely, if Weibo Gaming wins, the Weibo Gaming market resolves to Yes, and the ENTERPRISE Esports market resolves to No. Should the match be postponed beyond 48 hours of its original start time, cancelled before play begins, or forfeited prior to any gameplay, both markets resolve to their fair market price. If the match starts but is later forfeited, the outcome follows the official result declared by the tournament organizer or governing body. Kalshi clarifies that it holds no official affiliation with the esports league or tournament, and all trademarks remain property of their respective owners.