TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Dota 2: Team Yandex vs Yakutou Brothers (BO2) - ESL One Birmingham Group A
kalshi
polymarket

Dota 2: Team Yandex vs Yakutou Brothers (BO2) - ESL One Birmingham Group A

Volume:
$5,265

Team Yandex

 - Kalshi

Team Yandex - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 27, 2026

Closed: Mar 22, 12:00 PM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Team Yandex

View
100%
Yes 100¢No 0¢
—
N/A
$2,832
N/A
N/A
$2,596
Settled
Yes
polymarket

Total Kills Over/Under 29.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$24
N/A
N/A
N/A
Settled
Yes
kalshi

Yakult's Brothers

0%
Yes 0¢No 100¢
—
N/A
$1,807
N/A
N/A
$1,729
Settled
No
polymarket

Match Winner

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
kalshi

Tie

0%
Yes 0¢No 100¢
—
N/A
$602
N/A
N/A
$602
Settled
No
polymarket

Game 1 Winner

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Ends in Daytime

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

First Blood in Game 2?

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 45.5 in Game 1?

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 46.5 in Game 2?

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 45.5 in Game 2?

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 44.5 in Game 2?

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 48.5 in Game 2?

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

First Blood in Game 1?

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 47.5 in Game 2?

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 25 of 52

Description

This event group covers a Best-of-2 (BO2) Dota 2 match between Team Yandex and Yakutou Brothers scheduled for March 22, 2026 at 8:00 AM ET as part of ESL One Birmingham Group A. Markets span match outcome, individual game winners, in-game statistics (kills, barracks, Roshan, rampages, ultra kills, day/night cycle timing), and first blood.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Kalshi and Polymarket share identical resolution sources (DotaBuff primary, credible reporting fallback), matching edge-case logic for cancellations, delays, forfeits, and incomplete games, with consistent 50-50 or No resolution for unplayable scenarios.Primary resolution logic: Official DotaBuff (https://www.dotabuff.com); credible reporting with video evidence if DotaBuff unavailable within 2 hours of event conclusion

Core resolution logic:

  • Match outcome (Kalshi): Resolves Yes if any result occurs (Team Yandex win, Yakutou Brothers win, or tie). Resolves No only if match is canceled or forfeited before play.
  • Match winner (Polymarket): Resolves to winning team name if match completes. Resolves 50-50 if canceled, delayed beyond 7 days without play, or ends in forfeit/disqualification before start.
  • Individual game winners: Resolve to winning team if game completes. Resolve 50-50 if game never played, canceled, delayed beyond 7 days, or forfeited.
  • In-game statistics (kills, barracks, Roshan, rampages, ultra kills): Resolve Yes/No based on completion of specified condition during the game. Resolve 50-50 if game canceled, delayed beyond 7 days, never played, or forfeited before condition could occur.
  • Day/night cycle timing: Resolves Yes if game ends during daytime phase (0:00-5:00, 10:00-15:00, 20:00-25:00, etc. in-game clock). Resolves No if ends during nighttime. Resolves 50-50 if game canceled, delayed, or never played.
  • First blood: Resolves to team securing first blood if game completes and first blood occurs. Resolves 50-50 if game canceled, delayed, never played, forfeited, or first blood never occurs.
  • Forfeit/walkover/disqualification before start: Resolves 50-50 for all markets (Polymarket explicit; Kalshi implicit via tie/win acceptance).
  • Incomplete games with forfeit mid-play: In-game stat markets resolve based on condition status at stoppage; winner markets resolve to forfeiting team if opponent wins by default.

Edge cases & clarifications:

  • Series clinch before Game 2: If Team Yandex or Yakutou Brothers wins Game 1 and the series format allows early termination, Game 2 markets resolve 50-50 (not played because series result determined).
  • Game remake: Resolution based on remade game only; prior game data discarded. First blood exception: if first blood occurred before remake, resolves to that team; if not, resolves based on remade game.
  • Delay beyond 7 days without play: All markets resolve 50-50 if match delayed beyond 7 days from scheduled date (March 22, 2026) without any play beginning.
  • Temporary ability effects vs base day/night cycle: Day/night resolution uses only base in-game clock timer, not temporary nighttime from hero abilities (e.g., Night Stalker's Dark Ascension).
  • First blood never occurs: If game completes but no first blood event recorded, first blood markets resolve 50-50.
Timing: Resolution occurs within 2 hours after event conclusion (match end time). If DotaBuff data unavailable within 2 hours, credible reporting with video evidence used immediately. Series-level markets (Kalshi) resolve upon any match outcome. Individual game markets resolve upon that game's completion or non-play determination.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.