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24H VOL:

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24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,439,516,703

404,175

Markets across

30,277

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MATCHED EVENTS:

2,685

PLATFORM COVERAGE:

5

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39%

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Kalshi:

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Dota 2: Team Yandex vs OG (BO2) - Esports World Cup Group D
polymarket
predict

Who will win Team Yandex vs OG?

Volume:
$325,409

Game 1 Winner

 - Polymarket

Game 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 8, 2026

Closed: Jul 7, 8:40 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$95,523
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
0.8¢
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 45.5 in Game 2?

100%
Yes 100¢No 0¢
0.9¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 40.5 in Game 2?

100%
Yes 100¢No 0¢
0.8¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

50%
Yes 50¢No 50¢
1¢
N/A
$25,195
N/A
N/A
N/A
Settled
No
predict

Match Winner

N/A
N/A
—
$477
$5,906
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$195,534
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
$3,071
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 50.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$75
N/A
N/A
N/A
Settled
Yes
polymarket

Ends in Daytime

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 55.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 45.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 55.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 60.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 50.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 40.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25

Description

This event group covers a Best-of-2 Dota 2 match between Team Yandex and OG at the Esports World Cup Group D, scheduled for July 7, 2024 at 12:30 PM ET. Markets span match winner, individual game winners, and in-game events (Rampages, Ultra Kills, Roshan kills, barracks destruction, and day/night cycle timing).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All 13 markets across Polymarket and Predict apply consistent resolution logic with identical edge-case handling, primary source (Dotabuff), and fallback criteria.Primary resolution logic: Official Dotabuff (https://www.dotabuff.com); credible reporting and video evidence if Dotabuff unavailable within 2 hours of event conclusion.

Core resolution logic:

  • Match winner (BO2) resolves to Team Yandex or OG based on series victory; 50-50 if canceled, tied, delayed >7 days without play, or ends in forfeit/disqualification/walkover before play begins.
  • Individual game winners (Game 1 and Game 2) resolve to the winning team if completed; 50-50 if not completed, not played, or match canceled/delayed >7 days.
  • In-game events (Rampages, Ultra Kills, Roshan kills, barracks destruction, day/night timing) resolve based on completed game data; 50-50 if game not played, not completed, or match canceled/delayed >7 days.
  • If match begins but incomplete and one team wins via opponent forfeit/disqualification/walkover mid-series, match winner resolves to winning team; individual game markets resolve based on completed games only.
  • Remade games resolve based on remake data only; temporary ability effects (e.g., Night Stalker darkness) do not override base day/night cycle for timing markets.
  • Team name discrepancies (abbreviations, sponsor tags, regional identifiers, minor spelling) resolve to underlying real-world team if unambiguous; 50-50 if ambiguous or no clear connection.

Edge cases & clarifications:

  • Series clinch before Game 2: If Team Yandex or OG wins Game 1 and series is already decided (BO2 = first to 1 win), Game 2 is not played. Game 2 winner and all Game 2 in-game event markets resolve 50-50. Match winner resolves to the team that won Game 1.
  • Game incomplete with forfeit: If a game begins but does not complete and ends via forfeit, in-game event markets (Rampages, Ultra Kills, Roshan, barracks, day/night) resolve based on events that occurred prior to stoppage; if no event occurred, resolve to 'No'. Game winner resolves 50-50 if game not completed.
  • Delay beyond 7 days: If match is delayed more than 7 days from scheduled July 7 date without play beginning, all markets resolve 50-50.
  • Forfeit/disqualification before play: If either team forfeits, is disqualified, or walks over before any game is played, match winner resolves 50-50; all game-specific markets resolve 50-50.
  • Day/night cycle timing: Day/night markets resolve based on in-game clock only (0-5 min = day, 5-10 min = night, etc.); hero abilities that create temporary darkness do not affect resolution.
Timing: Resolution occurs within 2 hours after event conclusion (match end or final game completion). If Dotabuff data unavailable within 2 hours, credible reporting and video evidence may be used. Scheduled event date is July 7, 2024 at 12:30 PM ET; delays beyond 7 days trigger 50-50 resolution.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Dota 2 match between Team Yandex and OG in the Esports World Cup Group D, initially scheduled for July 7 at 12:30PM ET. This market will resolve to "Team Yandex" if Team Yandex win the match against OG. This market will resolve to "OG" if OG win the match against Team Yandex. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Dota 2 match between Team Yandex and OG in the Esports World Cup Group D, initially scheduled for July 7 at 12:30PM ET. This market will resolve to "Team Yandex" if Team Yandex win the match against OG. This market will resolve to "OG" if OG win the match against Team Yandex. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction markets like those tracking this matchup operate on peer-to-peer pricing rather than traditional sportsbook models. Instead of a bookmaker setting fixed lines, traders themselves determine odds through continuous buying and selling, which often reflects real-time information more dynamically than static sportsbook spreads. Prediction market prices tend to incorporate late-breaking roster changes, scrim results, and community sentiment faster than conventional odds. However, sportsbooks may offer tighter liquidity in some regions and different promotional incentives. Both mechanisms ultimately price uncertainty, but prediction markets reward accurate forecasting directly through profit, while sportsbooks profit from the margin between buy and sell prices.

Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and fee structures, which naturally creates pricing variations. Polymarket may see heavier participation from certain geographic or professional trader communities, while Predict draws its own user base with distinct risk appetites. Order book depth, withdrawal policies, and platform-specific incentives also influence how quickly prices adjust to new information. Additionally, slight differences in how each platform structures the same outcome can lead traders to perceive marginal edges differently. These spreads typically narrow as the event date approaches and information becomes more concrete, but temporary divergences create opportunities for cross-platform traders.

Key catalysts include roster announcements or last-minute player substitutions, recent scrim results or team performance data, injury or availability updates, and meta shifts in the Dota 2 patch environment. Community analysis and expert commentary from prominent esports analysts often shift trader positioning as new information surfaces. Tournament bracket placement, seeding implications, and head-to-head historical matchup data can also influence sentiment. Media coverage highlighting team form, coaching changes, or strategic innovations may prompt repricing. Finally, odds typically tighten significantly within 24 hours of the match as uncertainty resolves and late information becomes public, so early movement often reflects longer-term thesis development rather than immediate event-driven shocks.