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Dota 2: Team Liquid vs PlayTime (BO2) - Esports World Cup Group B
polymarket
predict

Who will win Team Liquid vs PlayTime?

Volume:
$1,514,658

Game 1 Winner

 - Polymarket

Game 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 7, 2026

Closed: Jul 7, 2:15 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$710,316
N/A
N/A
N/A
Settled
Yes
polymarket

Ends in Daytime

100%
Yes 100¢No 0¢
0.1¢
N/A
$7,960
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

50%
Yes 50¢No 50¢
1¢
N/A
$81,998
N/A
N/A
N/A
Settled
No
predict

Match Winner

N/A
N/A
—
$3,411
$15,163
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$693,799
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 50.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$4,631
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 50.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$689
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$62
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$40
N/A
N/A
N/A
Settled
Yes
polymarket

Ends in Daytime

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 55.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 60.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 65.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 55.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 60.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 65.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 24

Intro

This market tracks whether Game 2 of the Team Liquid versus PlayTime Best-of-2 Dota 2 match at the Esports World Cup Group B will end in daytime conditions. Across Polymarket and Predict, the aggregated consensus probability stands at 99.5% for this outcome. Resolution will be determined by Official DotaBuff match statistics, with credible reporting and video evidence consensus serving as fallback if DotaBuff data is unavailable within 2 hours of match conclusion. Watch for the match scheduled on July 7, 2026 at 7:30 AM ET to confirm the actual in-game conditions during Game 2.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Predict employ identical resolution sources (DotaBuff primary, credible reporting fallback), identical 50-50 default conditions (cancellation, delay beyond 7 days, forfeit, disqualification, walkover), and identical in-game metric definitions (day/night cycle phases, Roshan kills, barracks destruction, multi-kill achievements). Team name matching rules are consistent across platforms.Primary resolution logic: Official DotaBuff match statistics (https://www.dotabuff.com); if unavailable within 2 hours of match conclusion, credible reporting and video evidence consensus.

Core resolution logic:

  • Series winner (BO2): Team Liquid or PlayTime resolves based on who wins the best-of-2; if match is canceled, ends in tie, or delayed beyond 7 days without a winner, resolves 50-50.
  • Individual game winner: Resolves to the team that destroys the opponent's Ancient or wins via opponent forfeit/disqualification; if game is not completed or never played, resolves 50-50.
  • Day/night cycle (Game 1 and Game 2): Resolves Yes if game-ending action occurs during daytime phase (0:00-5:00, 10:00-15:00, 20:00-25:00, etc.); No if during nighttime phase (5:00-10:00, 15:00-20:00, 25:00-30:00, etc.); hero ability effects do not override base cycle timer.
  • Both teams beat Roshan: Resolves Yes only if both Team Liquid and PlayTime each kill Roshan at least once during the game; No if either or both teams do not achieve a Roshan kill.
  • Both teams destroy barracks: Resolves Yes only if both teams each destroy at least one enemy barracks (melee or ranged); No if either or both teams do not destroy any barracks.
  • Any player Rampage (5 kills): Resolves Yes if any player on either team achieves a Rampage during the game; No if no Rampage occurs.
  • Any player Ultra Kill (4 kills): Resolves Yes if any player on either team achieves an Ultra Kill or Rampage during the game; No if neither occurs.
  • If a game begins but is not completed and ends via forfeit, in-game metric markets resolve based on whether the condition was met prior to stoppage; if not met, resolves No.
  • If a game is remade, resolution is based on the remade game only.
  • Team name matching: Recognizable abbreviations, alternate spellings, sponsor tags, affiliate designations, regional identifiers, and minor formatting differences are treated as referring to the same team, provided the intended team can be clearly and uniquely identified.

Edge cases & clarifications:

  • Match canceled or delayed beyond 7 days: Series and all game-specific markets resolve 50-50 if the match is canceled entirely or delayed beyond 7 days from the scheduled date without play beginning.
  • Game not played due to series clinch: If Game 1 or Game 2 is not played because the series result has already been determined (e.g., one team clinches before Game 2 is needed in a BO2), all markets for that game resolve 50-50.
  • Game forfeited mid-play: If a game begins but is not completed and ends via forfeit, disqualification, or walkover, winner markets resolve 50-50; in-game metric markets (Roshan, barracks, multi-kills) resolve based on whether the condition was met prior to stoppage, or No if not met.
  • Game remade: If a game is remade for any reason, all resolution is based on the remade game only; the original game is disregarded.
  • DotaBuff data unavailable: If DotaBuff does not publish final results within 2 hours of match conclusion, resolution falls back to consensus of credible reporting and video evidence.
Timing: Resolution occurs upon match completion or upon determination that the match will not be played. For series markets, resolution occurs when the BO2 outcome is determined (one team wins 2-0 or 1-1 tie). For individual game markets, resolution occurs when that specific game concludes or is determined not to be played. If DotaBuff data is the primary source, resolution is finalized within 2 hours of match conclusion; if fallback sources are used, resolution occurs when credible consensus is established.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Dota 2 match between Team Liquid and PlayTime in the Esports World Cup Group B, initially scheduled for July 7 at 7:30AM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against PlayTime. This market will resolve to "PlayTime" if PlayTime win the match against Team Liquid. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Dota 2 match between Team Liquid and PlayTime in the Esports World Cup Group B, initially scheduled for July 7 at 7:30AM ET. This market will resolve to "Team Liquid" if Team Liquid win the match against PlayTime. This market will resolve to "PlayTime" if PlayTime win the match against Team Liquid. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction markets and traditional sportsbooks price events differently because they operate under distinct incentive structures. Prediction markets rely on trader consensus and real-money skin in the game, often reflecting information asymmetries and sharp bets. Sportsbooks, by contrast, set odds to balance liability and extract a margin. For esports events like this one, prediction markets can sometimes move faster on breaking roster news or scrim results, while sportsbooks may lag due to slower odds-adjustment protocols. Comparing both sources helps you identify mispricing opportunities.

Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and fee structures, all of which influence price discovery. Polymarket may see heavier esports-focused volume, while Predict draws a broader audience with distinct risk appetites. Latency in information flow, platform UI design, and withdrawal friction can also cause temporary spreads. These gaps typically narrow as arbitrageurs exploit them, but during low-liquidity windows or breaking news, divergence can persist for hours. Monitoring both venues helps you capture edge before consensus realigns.

Several catalysts could shift odds before the match begins. Roster changes, player illness, or last-minute stand-ins would likely trigger sharp repricing. Patch updates to Dota 2 that favor certain heroes or playstyles could advantage one team over the other. Scrim results or public commentary from pro analysts often move sentiment. Tournament bracket seeding, opponent strength, and momentum from earlier group matches also influence trader conviction. Monitor esports news outlets and team social channels for announcements that might reshape expectations around this matchup.