TOTAL VOLUME:

$54.6b

24H VOL:

$283,259,638

OPEN INTEREST:

$1,235,549,422

505,521

Markets across

13,661

events

MATCHED EVENTS:

1,892

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

BETA
Dashboards
kalshi
polymarket
Trending

Dota 2: Team Falcons vs BetBoom Team (BO3) - DreamLeague Stage 2

Volume:
$461,008
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade

Description

This event group covers a Best-of-3 Dota 2 match between Team Falcons and BetBoom Team in DreamLeague Stage 2, scheduled for February 21, 2026 at 2:30 PM ET (with some markets noting 3:00 PM ET). Markets span match winner, individual game winners, game count, handicaps, first blood, and granular kill-count thresholds across both games.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms apply identical resolution logic: official DotaBuff data is primary, credible reporting and video evidence serve as fallback, and all edge cases (forfeit, disqualification, walkover, cancellation, delay beyond 7 days, incomplete games) are handled consistently across match-winner, game-winner, kill-count, and first-blood markets.

Primary resolution logic:

Official DotaBuff (https://www.dotabuff.com); if unavailable within 2 hours of event conclusion, consensus of credible reporting and video evidence.

Core resolution logic:

  • Match Winner: Resolves to the team that wins the best-of-3 series (first to 2 wins).
  • Individual Game Winners (Game 1, Game 2): Resolve to the team that wins that specific game, only if the game is completed.
  • Games Total (O/U 2.5): Over if 3+ games are played; Under if fewer than 3 games are played. Forfeits, disqualifications, and walkovers count toward total if match is completed.
  • Handicap Markets (FLC -1.5 vs BB +1.5, and BB -1.5 vs FLC +1.5): Resolve based on the margin of victory in games won; a team must win 2+ more games than the opponent to win the handicap.
  • First Blood Markets (Game 1, Game 2): Resolve to the team that secures first blood in that game. If first blood does not occur, resolves to 50-50. If game is remade, first blood from prior to remake is used; if no first blood prior to remake, resolution is based on remade game.
  • Kill-Count Markets (various thresholds per game): Over if total kills meet or exceed the stated threshold (e.g., 47+ for O/U 46.5); Under otherwise. Resolves only if the game is completed.
  • Forfeit/Disqualification/Walkover Before Play: If a team forfeits, is disqualified, or walks over before the match begins, match-winner and game-count markets resolve to 50-50. If play begins and one team wins by opponent forfeit/disqualification, that team is the winner.
  • Cancellation or Delay Beyond 7 Days: If the match is canceled or delayed beyond 7 days without a winner determined, all markets resolve to 50-50.
  • Incomplete Games: If a game begins but is not completed (and no forfeit/disqualification occurs), game-winner, kill-count, and first-blood markets for that game resolve to 50-50.

Edge cases & Clarifications:

  • Forfeit/Disqualification Before Play Begins: Match-winner and game-count markets resolve to 50-50. Individual game markets also resolve to 50-50 if the game is never played.
  • Forfeit/Disqualification After Play Begins: If one team wins due to opponent forfeit, disqualification, or walkover after play has begun, that team is declared the winner for match-winner and applicable game-winner markets. Match-winner resolves to the winning team; game-count and handicap markets resolve to 50-50.
  • Game Remake: First-blood markets resolve based on first blood prior to the remake. If no first blood occurred prior to remake, resolution is based on the remade game. Kill-count markets resolve based on the remade game only.
  • Cancellation or Delay Beyond 7 Days: All markets (match-winner, game-winner, game-count, handicap, first-blood, kill-count) resolve to 50-50.
  • No First Blood in Completed Game: First-blood markets resolve to 50-50 if the game is completed but no first blood occurs.

Timing:

Resolution occurs within 2 hours of the match conclusion (or final game conclusion for individual game markets). If official DotaBuff data is not published within 2 hours, credible reporting and video evidence are used. Markets for incomplete games or games never played resolve to 50-50 immediately upon determination that play will not occur or will not be completed.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.