TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Dota 2: Spirit Academy vs RE.Arise (BO3) - European Pro League Group A
limitless
polymarket

Who will win Spirit Academy vs RE.Arise?

Volume:
$89,298

Game 2 Winner

 - Polymarket

Game 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 3, 2026

Closed: Jul 2, 9:15 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$43,026
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$27,133
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$15,355
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: TS.A (-1.5) vs RE.Arise (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$2,237
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

100%
Yes 100¢No 0¢
0.1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Barracks

100%
Yes 100¢No 0¢
1.9¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
limitless

Spirit Academy

100%
Yes 100¢No 0¢
0¢
N/A
$4
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$904
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: RE.Arise (-1.5) vs Spirit Academy (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$571
N/A
N/A
N/A
Settled
Yes
limitless

RE.Arise

0%
Yes 0¢No 100¢
0¢
N/A
$16
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

50%
Yes 50¢No 98¢
96¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 23

Description

This event group covers a best-of-three Dota 2 match between Spirit Academy and RE.Arise in the European Pro League Group A, scheduled for July 2, 2026. Markets span series outcome, individual game winners, and in-game statistics (Ultra Kills, Rampages, Roshan kills, barracks destruction, day/night cycle timing).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms (Limitless and Polymarket) apply identical resolution logic: official dotabuff.com data, 2-hour publication window, forfeit/disqualification/walkover counts as a result, unplayed games resolve 50-50, and in-game statistics are verified from match records.Primary resolution logic: dotabuff.com official match records; consensus of credible reporting and video evidence if dotabuff does not publish within 2 hours of match conclusion

Core resolution logic:

  • Series outcome (Spirit Academy vs RE.Arise winner) resolves based on which team wins 2 games first in the best-of-three; forfeit/disqualification/walkover counts as a completed match result
  • Individual game winners resolve based on the team that destroys the opponent's Ancient or wins via forfeit/disqualification/walkover within that game
  • Games Total (O/U 2.5) resolves Over if 3+ games are played, Under if fewer than 3; forfeits and walkovers count toward the total if the match is completed
  • In-game statistics (Ultra Kills, Rampages, Roshan kills, barracks destruction) resolve based on recorded game data; if a game is not played or remade, these resolve 50-50
  • Day/night cycle timing resolves based on the in-game clock at the moment of Ancient destruction or game-ending forfeit; temporary hero ability effects do not override the base cycle
  • Game Handicap (RE.Arise -1.5 vs Spirit Academy +1.5) resolves to RE.Arise if they win 2+ more games than Spirit Academy; otherwise resolves to Spirit Academy
  • If the match is canceled, delayed beyond 7 days without a winner, or ends in a tie, all markets resolve 50-50
  • If a series clinches before a game is needed (e.g., one team wins 2-0 before Game 3), that unplayed game's markets resolve 50-50

Edge cases & clarifications:

  • Forfeit/Disqualification/Walkover: If a team forfeits, is disqualified, or walks over before the match starts, series-level markets resolve 50-50. If a team forfeits/is disqualified during a series after at least one game is completed, the match is considered completed and the winning team's result counts. In-game stat markets for an unplayed game resolve 50-50.
  • Game Not Played Due to Series Clinch: If one team wins 2-0 and Game 3 is not played, all Game 3 markets (Ultra Kill, Rampage, Roshan, barracks, day/night timing) resolve 50-50.
  • Game Remade: If a game is remade, all in-game statistics for that game resolve based on the remade game only; prior game data is disregarded.
  • Partial Game Completion with Forfeit: If a game begins but does not complete and ends via forfeit, in-game stat markets resolve based on whether the condition was met prior to stoppage. If the condition was not met, the market resolves No (or 50-50 if the game is not played at all).
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (July 2, 2026) without a winner determined, all markets resolve 50-50.
Timing: Resolution occurs within 2 hours after the match concludes (all games completed or series winner determined). If dotabuff.com does not publish official results within 2 hours, consensus of credible reporting and video evidence is used. The deadline for match completion is August 2, 2026, 23:59 UTC; if no result is official by then, markets resolve 50-50.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Dota 2 match between Spirit Academy and RE.Arise in the European Pro League Group A, initially scheduled for July 2 at 3:00AM ET. This market will resolve to "Spirit Academy" if Spirit Academy win the match against RE.Arise. This market will resolve to "RE.Arise" if RE.Arise win the match against Spirit Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Spirit Academy and RE.Arise in the European Pro League Season 39 2026, scheduled for Jul 2, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 2, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets and sportsbooks price outcomes differently because they operate under distinct incentive structures. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets rely on traders to discover prices through direct competition. This market's odds reflect what thousands of traders collectively believe will happen, rather than a bookmaker's margin-adjusted line. Prediction market prices often incorporate specialized knowledge from esports enthusiasts and professional analysts faster than traditional sportsbooks update their lines, making them a useful cross-check for informed bettors.

Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, operates under distinct fee structures, and may have varying liquidity pools. Polymarket, with its larger volume on this event, typically sees tighter spreads and faster price discovery. Limitless may reflect a smaller or more specialized audience, leading to wider bid-ask gaps or slower adjustment to new information. Arbitrage traders can exploit these gaps, though transaction costs and platform mechanics often prevent perfect price alignment. Checking both venues gives you a fuller picture of market sentiment.

Team roster changes, player injuries, or last-minute lineup announcements can shift trader expectations significantly. Recent tournament results, head-to-head records, and pre-match analysis from esports commentators often trigger repricing as new information emerges. Betting syndicates and professional esports analysts may move large positions based on scrim results or coaching adjustments. Social media momentum and community sentiment can also influence retail traders. Watch for official team statements and credible esports news outlets in the days leading up to the series for catalysts that could reshape this market's odds.