TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 7, 11:30 AM EST
Polymarket
This market tracks the outcome of a Best-of-2 Dota 2 match between Rune Eaters and Xtreme Gaming in the Esports World Cup Group A competition. Aggregating data from Polymarket and Predict, the consensus probability for Rune Eaters to win the series stands at 50.5%, with Xtreme Gaming at 50.0%. Resolution will be determined by Dotabuff. Watch for the match scheduled on July 7, 2026 at 5:00 AM ET, when the series outcome will be officially recorded.
This market refers to the Dota 2 match between Rune Eaters and Xtreme Gaming in the Esports World Cup Group A, initially scheduled for July 7 at 5:00AM ET. This market will resolve to "Rune Eaters" if Rune Eaters win the match against Xtreme Gaming. This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against Rune Eaters. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Dota 2 match between Team Falcons and BetBoom Team in the Esports World Cup Group A, initially scheduled for July 7 at 5:00AM ET. This market will resolve to "Team Falcons" if Team Falcons win the match against BetBoom Team. This market will resolve to "BetBoom Team" if BetBoom Team win the match against Team Falcons. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Polymarket and Predict serve different trader demographics and operate under distinct market-making rules, leading to natural price divergence. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Factors include variation in user base size, fee structures, liquidity depth, and how quickly each platform's community reacts to new information about team performance or roster changes. Arbitrage traders typically exploit these spreads, but temporary gaps persist due to geographic time zones, platform UI differences, and the speed at which news propagates across communities.
Key catalysts include roster announcements or player substitutions, recent tournament results from either team, patch updates affecting hero viability, and injury or availability news. Pre-match interviews and team scrimmage outcomes often shift trader positioning. Betting volume spikes typically occur closer to match time as casual traders enter. Community sentiment on esports forums and social media can also drive rapid repricing, especially if one team is perceived as gaining momentum or facing unexpected challenges in the lead-up to this fixture.