TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Dota 2: Rune Eaters vs Xtreme Gaming (BO2) - Esports World Cup Group A
polymarket
predict

Who will win Rune Eaters vs Xtreme Gaming?

Volume:
$680,852

Game 1 Winner

 - Polymarket

Game 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 7, 2026

Closed: Jul 7, 11:30 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$308,966
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 45.5 in Game 1?

100%
Yes 100¢No 0¢
0.4¢
N/A
$370
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 45.5 in Game 2?

100%
Yes 100¢No 0¢
20¢
N/A
$125
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 60.5 in Game 2?

100%
Yes 100¢No 0¢
20¢
N/A
$120
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 55.5 in Game 2?

100%
Yes 100¢No 0¢
20¢
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 50.5 in Game 2?

100%
Yes 100¢No 0¢
20¢
N/A
$7
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 50.5 in Game 1?

100%
Yes 100¢No 0¢
0.5¢
N/A
$7
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 55.5 in Game 1?

100%
Yes 100¢No 0¢
0.5¢
N/A
$7
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

50%
Yes 50¢No 50¢
1¢
N/A
$102,919
N/A
N/A
N/A
Settled
No
predict

Match Winner

N/A
N/A
—
$230,031
$46,935
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$221,377
N/A
N/A
N/A
Settled
Yes
polymarket

Ends in Daytime

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

First Blood in Game 2?

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 40.5 in Game 1?

100%
Yes 100¢No 0¢
0.5¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 65.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 31

Intro

This market tracks the outcome of a Best-of-2 Dota 2 match between Rune Eaters and Xtreme Gaming in the Esports World Cup Group A competition. Aggregating data from Polymarket and Predict, the consensus probability for Rune Eaters to win the series stands at 50.5%, with Xtreme Gaming at 50.0%. Resolution will be determined by Dotabuff. Watch for the match scheduled on July 7, 2026 at 5:00 AM ET, when the series outcome will be officially recorded.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Team name mismatch between platforms (predict: Team Falcons vs BetBoom Team; polymarket: Rune Eaters vs Xtreme Gaming) combined with scope fragmentation (predict covers series only; polymarket covers game-level and in-game events). This creates a fundamental data integrity failure that makes cross-platform reconciliation impossible.Hero tip: Before placing any trade, independently verify which teams are actually playing in Esports World Cup Group A on July 7, 2024 at 5:00 AM ET using official tournament sources or DotaBuff. Do not assume the event group title is correct. If the teams differ between platforms, treat them as separate, unrelated markets and do not hedge across them.

Critical divergence points:

  • predict: References Team Falcons vs BetBoom Team in a series-level (BO2) market. Resolves to the series winner or 50-50 on cancellation, tie, delay beyond 7 days, or pre-match forfeit. Resolution source: DotaBuff (primary) or credible consensus within 2 hours. Key Quote: 'If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.'
  • polymarket: References Rune Eaters vs Xtreme Gaming across 10 distinct markets: series winner, Game 1 winner, Game 2 winner, plus in-game events (Roshan kills, barracks destruction, rampages, ultra kills, day/night timing). Each game-level market resolves 50-50 if the game is not played due to series clinch, forfeit, or cancellation. Resolution source: DotaBuff (primary) or credible consensus within 2 hours. Key Quote: 'If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Dota 2 match between Rune Eaters and Xtreme Gaming in the Esports World Cup Group A, initially scheduled for July 7 at 5:00AM ET. This market will resolve to "Rune Eaters" if Rune Eaters win the match against Xtreme Gaming. This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against Rune Eaters. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Dota 2 match between Team Falcons and BetBoom Team in the Esports World Cup Group A, initially scheduled for July 7 at 5:00AM ET. This market will resolve to "Team Falcons" if Team Falcons win the match against BetBoom Team. This market will resolve to "BetBoom Team" if BetBoom Team win the match against Team Falcons. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction markets like Polymarket and Predict operate on peer-to-peer trading mechanics, where odds emerge from live supply and demand rather than a sportsbook's fixed lines. This market's prices reflect real-time consensus from thousands of independent traders, often incorporating faster information flow than traditional books. Sportsbooks, by contrast, set odds to balance liability and profit margin. Prediction market odds tend to be more efficient at pricing uncertainty in esports events, though they can experience wider swings during low-liquidity periods.

Polymarket and Predict serve different trader demographics and operate under distinct market-making rules, leading to natural price divergence. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Factors include variation in user base size, fee structures, liquidity depth, and how quickly each platform's community reacts to new information about team performance or roster changes. Arbitrage traders typically exploit these spreads, but temporary gaps persist due to geographic time zones, platform UI differences, and the speed at which news propagates across communities.

Key catalysts include roster announcements or player substitutions, recent tournament results from either team, patch updates affecting hero viability, and injury or availability news. Pre-match interviews and team scrimmage outcomes often shift trader positioning. Betting volume spikes typically occur closer to match time as casual traders enter. Community sentiment on esports forums and social media can also drive rapid repricing, especially if one team is perceived as gaining momentum or facing unexpected challenges in the lead-up to this fixture.