TOTAL VOLUME:

$134.2b

24H VOL:

$126,590,312

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,439,516,703

404,175

Markets across

30,277

events

MATCHED EVENTS:

2,685

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Dota 2: Nigma Galaxy vs  Pipsqueak+4 (BO3) - PREMIER SERIES Group B
kalshi
polymarket

Dota 2: Nigma Galaxy vs Pipsqueak+4 (BO3) - PREMIER SERIES Group B

Volume:
$203,444

Game 1 Winner

 - Polymarket

Game 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 5, 2026

Closed: Apr 4, 12:50 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
—
N/A
$74,621
N/A
N/A
N/A
Settled
Yes
kalshi

Pipsqueak+4

100%
Yes 100¢No 0¢
—
N/A
$5,430
N/A
N/A
$3,995
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$905
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 51.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$414
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 51.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$153
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 53.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$35
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 50.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$33
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 49.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$33
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 48.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$33
N/A
N/A
N/A
Settled
Yes
polymarket

Ends in Daytime

100%
Yes 100¢No 0¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

100%
Yes 100¢No 0¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 52.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 53.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 50.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 49.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 52.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 48.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 54.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 55.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 56.5 in Game 1?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 54.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 55.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 46.5 in Game 2?

100%
Yes 100¢No 0¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 85

Description

This event group covers a Best-of-3 Dota 2 match between Nigma Galaxy and Pipsqueak+4 in the PREMIER SERIES Group B, scheduled for April 4, 2026 at 6:00 AM EDT. Markets span match winner, individual game winners, objective-based outcomes (Roshan kills, barracks destruction, day/night cycle timing), and kill count over/unders across Games 1, 2, and 3.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms apply identical resolution logic: Dotabuff official records as primary source, credible reporting as fallback, 50-50 for cancellations/delays beyond 7 days, incomplete games, or forfeits without a winner. Forfeits with a winner determined count as completed matches.Primary resolution logic: Official Dotabuff (https://www.dotabuff.com) with 2-hour publication window; consensus of credible reporting and video evidence as secondary source

Core resolution logic:

  • Match winner resolves to the team winning the best-of-3 series; if match is canceled, ends in tie, or delayed beyond 7 days without play beginning, resolves 50-50
  • Individual game winners resolve based on completed games only; incomplete games resolve 50-50 unless the series result is already determined
  • Forfeits, disqualifications, and walkovers: if a winner is determined, that team wins; if match ends via forfeit before play begins or series is incomplete, resolves 50-50
  • Games Total (O/U 2.5): Over if 3+ games played; Under if fewer than 3; 50-50 if canceled, tied, delayed beyond 7 days, or incomplete with no winner
  • Kill counts measured by in-game scoreboard hero kills only; excludes denies, assists, tower/barracks/Roshan destructions
  • Day/night cycle timing based on base in-game clock (0-5 min daytime, 5-10 min nighttime, etc.); temporary ability effects do not affect resolution
  • Objective markets (Roshan, barracks, Ultra Kill, Rampage): resolve based on state at game end; if game incomplete via forfeit, resolve based on state prior to stoppage; if game never played, resolves 50-50
  • First Blood: resolves to team securing first blood; if game incomplete, resolves based on first blood prior to stoppage; if no first blood occurs, resolves 50-50

Edge cases & clarifications:

  • Series clinch before Game 3: If a team wins 2-0, Game 3 markets (winner, objectives, kills) resolve 50-50 because Game 3 is not played and the series result is already determined
  • Game remade: If a game is remade, resolution is based on the remade game only; for First Blood, if first blood occurred prior to remake, resolve based on pre-remake; otherwise resolve based on remade game
  • Incomplete game with forfeit: If a game begins but is not completed and ends via forfeit: objective markets (Roshan, barracks, Ultra Kill, Rampage) resolve based on state prior to stoppage; kill count markets resolve 50-50; game winner resolves 50-50
  • Match delayed beyond 7 days without play: All markets resolve 50-50 if match is delayed beyond 7 days from scheduled date without play beginning
  • Forfeit with winner determined: If match ends due to opponent forfeiture, disqualification, or walkover and a winner is determined, match winner resolves to winning team; if forfeit occurs before play begins, resolves 50-50
Timing: Resolution occurs within 2 hours of event conclusion based on official Dotabuff publication; if Dotabuff has not published within 2 hours, credible reporting and video evidence consensus is used. Match scheduled for April 4, 2026 at 6:00 AM EDT.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.