TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Dota 2: Natus Vincere vs GamerLegion (BO2) - DreamLeague Stage 1 Group B
kalshi
polymarket

Dota 2: Natus Vincere vs GamerLegion (BO2) - DreamLeague Stage 1 Group B

Volume:
$170,304

Game 2 Winner

 - Polymarket

Game 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Feb 18, 2026

Dota 2: Natus Vincere vs GamerLegion - Game 2 Winner

100%chance
Amount

$

Trade on
polymarket

Trade on Polymarket

At 100¢ buys you 100 shares | Odds: 100% Total Payout: $100 | Net Profit: $0 Multiplier: 1.00x | ROI: 0% | APY: N/A Illiquid market
You will be redirected to the platform to complete this trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$75,781
0%
N/A
N/A
N/A
polymarket

Match Winner

100%
Yes 100¢No 0¢
—
N/A
$43,724
0%
N/A
N/A
N/A
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$42,862
0%
N/A
N/A
N/A
Total markets: 3

Description

This event group covers a best-of-2 Dota 2 match between Natus Vincere and GamerLegion in DreamLeague Stage 1 Group B, scheduled for February 17 at 1:30 PM ET. Three related markets track the overall match winner and individual game outcomes, with distinct resolution sources and edge-case handling.

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Source fragility (match market lacks fallback), scope mismatch (forfeit handling differs between match and game markets), and timing divergence (game markets have 12-hour fallback window; match market does not).Hero tip: Monitor DotaBuff availability closely for the match-level market. For game-level markets, prioritize Twitch ESL_DOTA2 as primary; if unavailable after 12 hours, credible video evidence becomes acceptable. In case of forfeit before match start, expect match market to resolve 50-50 but game markets may require manual adjudication.

Critical divergence points:

  • Polymarket: Match Winner: Uses DotaBuff exclusively with no fallback. Forfeits/walkovers before start = 50-50. In-match forfeit/disqualification = winner resolves. Cancellation or 7+ day delay without completion = 50-50. Quote: 'The resolution source for this market will be official information from https://www.dotabuff.com, not including broadcasts, streams, or other video feeds.'
  • Polymarket: Game 1 & Game 2 Winners: Primary source is Twitch ESL_DOTA2 with 12-hour fallback to credible reporting and video evidence. Incomplete games = 50-50. Cancellation or 7+ day delay without play = 50-50. No explicit forfeit clause for individual games. Quote: 'The resolution source for this market will be official information from https://www.twitch.tv/esl_dota2. However, if https://www.twitch.tv/esl_dota2 has not published final results within 12 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.'
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.