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$1,439,516,703

404,175

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30,277

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2,685

PLATFORM COVERAGE:

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Dota 2: LGD Gaming vs Virtus.pro (BO2) - Esports World Cup Group D
polymarket
predict

Who will win LGD Gaming vs Virtus.pro?

Volume:
$1,208,694

Game 2 Winner

 - Polymarket

Game 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 8, 2026

Closed: Jul 7, 7:50 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$430,649
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 55.5 in Game 2?

100%
Yes 100¢No 0¢
1¢
N/A
$207
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 40.5 in Game 1?

100%
Yes 100¢No 0¢
0.5¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 50.5 in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$8
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 45.5 in Game 1?

100%
Yes 100¢No 0¢
0.8¢
N/A
$8
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

50%
Yes 50¢No 51¢
1¢
N/A
$66,426
N/A
N/A
N/A
Settled
No
predict

Match Winner

N/A
N/A
—
$48,841
$9,367
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$698,840
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
$3,099
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 60.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 65.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Barracks

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Ultra Kill

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Barracks

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 50.5 in Game 1?

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 55.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 60.5 in Game 2?

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25 of 29

Intro

This market tracks the outcome of a best-of-two Dota 2 match between LGD Gaming and Virtus.pro in the Esports World Cup Group D stage. Across Polymarket and Predict, the leading outcome commands 50.0% consensus probability, with the runner-up at 49.5%. Resolution will be determined by Dotabuff.com official match statistics, with a fallback to credible reporting and video evidence if Dotabuff is unavailable within 2 hours of match conclusion. Watch for the match scheduled on July 7, 2026 at 12:30 PM ET to settle these markets.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Polymarket and Predict apply identical resolution frameworks, primary source (Dotabuff.com), fallback procedures (2-hour credible reporting window), and edge-case handling (cancellation, forfeit, remake, series clinch) across all match and game-level markets.Primary resolution logic: Dotabuff.com (official Dota 2 match statistics); fallback to consensus of credible reporting and video evidence if Dotabuff unavailable within 2 hours of event conclusion

Core resolution logic:

  • Match winner (BO2): Resolves to LGD Gaming or Virtus.pro based on series victory; 50-50 if canceled, delayed beyond 7 days, or ends in forfeit/disqualification before play begins
  • Game 1 and Game 2 winners: Resolve to winning team if game completes; 50-50 if game never played, series already clinched, or game incomplete without winner determination
  • Roshan kills (both teams): Yes if both teams kill Roshan at least once during the game; No if either or both teams do not; 50-50 if game not played; resolves based on kills prior to stoppage if game forfeited mid-play
  • Barracks destruction (both teams): Yes if both teams destroy at least one enemy barracks during the game; No if either or both teams destroy none; 50-50 if game not played; resolves based on destructions prior to stoppage if game forfeited mid-play
  • Ultra Kill / Rampage (any player): Yes if any player on either team achieves the feat during the game; No if no player achieves it; 50-50 if game not played; resolves based on achievements prior to stoppage if game forfeited mid-play
  • Day/night cycle timing: Yes if game ends during daytime phase (0:00-5:00, 10:00-15:00, 20:00-25:00, etc.); No if game ends during nighttime phase (5:00-10:00, 15:00-20:00, 25:00-30:00, etc.); hero ability-induced darkness does not override base cycle; 50-50 if game not played
  • Team name matching: Abbreviations, sponsor tags, regional identifiers, and minor formatting differences are treated as equivalent to official team names provided the intended team is unambiguous within the competition

Edge cases & clarifications:

  • Series clinch before Game 2: If LGD Gaming or Virtus.pro wins Game 1 in a BO2 format, Game 2 is not played. All Game 2-specific markets (Game 2 winner, Roshan, barracks, Ultra Kill, Rampage, day/night timing) resolve to 50-50. The series winner market resolves to the team that clinched.
  • Game forfeited mid-play: If a game begins but does not complete due to forfeit, disqualification, or walkover, in-game mechanic markets (Roshan, barracks, Ultra Kill, Rampage, day/night timing) resolve based on whether the condition was met prior to stoppage. If the condition was not met, the market resolves No. The game winner market resolves 50-50 unless one team is awarded the win.
  • Game remade: If a game is remade (technical issue, crash, etc.), all resolution is based on the remade game only. Previous game data is disregarded.
  • Match canceled or delayed beyond 7 days: If the match is canceled entirely or delayed beyond 7 days from the scheduled date (July 7, 2024) without a winner determined, all markets resolve to 50-50.
  • Dotabuff data unavailable: If Dotabuff.com has not published final results within 2 hours after the event's conclusion, resolution proceeds via consensus of credible reporting (esports news outlets, official tournament broadcasts, team announcements) and video evidence from official streams.
Timing: Resolution occurs upon completion of the match or individual games. For match winner: upon conclusion of the BO2 series or determination of series clinch. For game-specific markets: upon completion of the respective game or determination that the game will not be played. Fallback credible reporting window: up to 2 hours after event conclusion if Dotabuff data unavailable.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Dota 2 match between LGD Gaming and Virtus.pro in the Esports World Cup Group D, initially scheduled for July 7 at 12:30PM ET. This market will resolve to "LGD Gaming" if LGD Gaming win the match against Virtus.pro. This market will resolve to "Virtus.pro" if Virtus.pro win the match against LGD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Dota 2 match between LGD Gaming and Virtus.pro in the Esports World Cup Group D, initially scheduled for July 7 at 12:30PM ET. This market will resolve to "LGD Gaming" if LGD Gaming win the match against Virtus.pro. This market will resolve to "Virtus.pro" if Virtus.pro win the match against LGD Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

This dashboard aggregates prediction market data on the LGD Gaming vs Virtus.pro Esports World Cup match across multiple platforms, including Polymarket and Predict. Traders on these venues collectively price the likely outcome of this best-of-two matchup in Group D. The cross-platform view shows consensus odds alongside individual platform prices, helping you compare how different communities of predictors assess each team's chances. Real-time volume and price movements reflect shifting sentiment as new information emerges about team form, roster changes, or tournament developments.

Prediction markets and traditional sportsbooks price events differently. Sportsbooks set odds to balance their book and lock in profit margins, while prediction markets derive prices from live trader activity and supply-demand dynamics. This market's odds may diverge from sportsbook lines because prediction traders often incorporate real-time information, community expertise, and long-term conviction without the same margin constraints. Comparing this market's consensus price to major sportsbook lines can reveal value opportunities, though both reflect genuine uncertainty about the match outcome.

Polymarket and Predict can show different prices on the same event due to variations in user base, liquidity depth, and trading mechanics. Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Smaller or newer platforms may have wider spreads, fewer active traders, or different fee structures that discourage arbitrage. Geographic and regulatory differences can also fragment the user pool. These price gaps typically narrow as informed traders exploit the difference, but temporary divergence is normal and reflects the decentralized nature of prediction markets.

Several catalysts could shift prices before resolution. Roster announcements, player injuries, or last-minute lineup changes for either team would trigger immediate repricing. Scrim results or recent tournament performances by LGD or Virtus.pro could signal form and confidence. Meta shifts in the Dota 2 patch or hero balance updates may favor one team's playstyle. Media reports on team morale, coaching changes, or strategic preparation could also move sentiment. As the match date approaches, any official statements or warm-up match outcomes will likely drive final price adjustments.