TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

BETA
Dashboards
Tour
All
Sports
Dota 2: Inner Circle vs ALIS VENTORUS (BO3) - European Pro League Group A
limitless
predict
polymarket

Dota 2: Inner Circle vs ALIS VENTORUS (BO3) - European Pro League Group A

Volume:
$5,942

Game 2 Winner

all

2 markets

Polymarket

Limitless

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 26, 2026

Closed: Apr 30, 3:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 2 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$3,056
N/A
N/A
N/A
Settled
Yes
limitless

ALIS VENTORUS

N/A
N/A
99¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,660
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$1,226
N/A
N/A
N/A
Settled
Yes
limitless

Inner Circle

N/A
N/A
99¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

0%
Yes 0.1¢No 99.9¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0.1¢No 99.9¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 1¢No 99¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0.1¢No 99.9¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

0%
Yes 0.1¢No 99.9¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0.1¢No 99.9¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0.1¢No 99.9¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Game Handicap: IC (-1.5) vs ALIS VENTORUS (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Ends in Daytime

0%
Yes 0.1¢No 99.9¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

50%
Yes 51¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

50%
Yes 51¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

50%
Yes 51¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

50%
Yes 51¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

50%
Yes 51¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0.1¢No 99.9¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0.1¢No 99.9¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
predict

Match Winner

N/A
N/A
—
$2,485
N/A
N/A
N/A
N/A
Settled
No
Total markets: 23

Description

This market refers to the Dota 2 match between Inner Circle and ALIS VENTORUS in the European Pro League Group A, initially scheduled for April 30 at 11:00AM ET. This market will resolve to "Inner Circle" if Inner Circle win the match against ALIS VENTORUS. This market will resolve to "ALIS VENTORUS" if ALIS VENTORUS win the match against Inner Circle. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All platforms apply identical resolution logic: DotaBuff official data as primary source, credible reporting as fallback within 2 hours, 50-50 for cancellations/delays beyond 7 days, forfeits/walkovers counted if match is completed, and game-specific markets resolve 50-50 if the game is never played or series clinches before that game.Primary resolution logic: Official DotaBuff (https://www.dotabuff.com); credible reporting including video evidence if DotaBuff unavailable within 2 hours of match conclusion

Core resolution logic:

  • Match winner (series level): resolves to the team that wins the best-of-3, with forfeits/walkovers/disqualifications counted if match is completed; resolves 50-50 if canceled, delayed beyond 7 days without play, or ends in a tie
  • Game winner (individual game level): resolves to the team that wins that specific game if completed; resolves 50-50 if the game is never played, not completed, or the series clinches before that game is needed
  • Game count (O/U 2.5): resolves Over if 3+ games are played, Under if fewer than 3; forfeits/walkovers count toward total if match is completed; resolves 50-50 if match is canceled, delayed beyond 7 days, or incomplete without a winner
  • In-game mechanics (Ultra Kills, Rampages, Roshan, barracks, day/night): resolve based on actual game events if the game is played and completed; resolve 50-50 if the game is never played, remade, or the series clinches before that game is needed; if game begins but ends via forfeit, resolution is based on events prior to stoppage
  • Team name matching: minor discrepancies (abbreviations, alternate spellings, sponsor tags, regional identifiers, formatting) are treated as referring to the same team if the intended team can be clearly and uniquely identified; resolves 50-50 if no reasonable connection exists or ambiguity cannot be resolved

Edge cases & clarifications:

  • Forfeit/Disqualification/Walkover Before Match Starts: If a team withdraws or is disqualified before the match begins, the match resolves 50-50 (not to the other team). However, if the match begins and one team forfeits mid-series, the team declared the winner is credited with the win.
  • Game Remade: If a game is remade, resolution is based on the remade game only, not the original.
  • Series Clinches Before Game Played: If a team clinches the series before Game 2 or Game 3 is played (e.g., wins 2-0), those unplayed games resolve 50-50 for all game-specific markets.
  • Incomplete Game with Forfeit: If a game begins but is not completed and ends via forfeit, in-game mechanic markets (Ultra Kills, Rampages, Roshan, barracks) resolve based on whether the condition was met prior to stoppage; if not met, they resolve No.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 30, 2026) without play beginning, all markets resolve 50-50.
Timing: Resolution occurs upon match completion or official cancellation. DotaBuff data must be checked within 2 hours of match conclusion; if unavailable, credible reporting (video evidence, consensus) is used. Deadline for all markets is May 30, 2026, 23:59 UTC (per Limitless terms).Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Dota 2 match between Inner Circle and ALIS VENTORUS in the European Pro League Group A, initially scheduled for April 30 at 11:00AM ET. This market will resolve to "Inner Circle" if Inner Circle win the match against ALIS VENTORUS. This market will resolve to "ALIS VENTORUS" if ALIS VENTORUS win the match against Inner Circle. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction market odds on Polymarket often diverge from traditional sportsbook lines because they reflect real-time crowd sentiment rather than fixed bookmaker margins. Sportsbooks typically adjust odds to balance liability, while prediction markets aggregate thousands of independent traders' beliefs. For this Dota 2 matchup, comparing Polymarket implied probabilities to major esports sportsbooks can reveal whether the crowd is more or less confident than professional oddsmakers. Significant gaps may indicate undervalued or overvalued outcomes relative to expert consensus.

Key catalysts include roster changes or player substitutions announced before the match, recent tournament performance and win rates for both teams, patch updates affecting hero viability, and injury or availability status of star players. Scrim results or practice footage leaks can shift sentiment significantly. Team form heading into the European Pro League, head-to-head historical records, and analyst predictions from respected esports commentators often trigger trading activity. Any official statements about preparation or strategic changes may also influence odds as traders reassess win probabilities.