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$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

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VS.

Kalshi:

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Dota 2: Inner Circle vs 1win (BO2) - Esports World Cup Group D
polymarket
predict

Who will win Inner Circle vs 1win?

Volume:
$365,644

Total Kills Over/Under 50.5 in Game 2?

 - Polymarket

Total Kills Over/Under 50.5 in Game 2? - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 8, 2026

Closed: Jul 7, 8:10 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Total Kills Over/Under 50.5 in Game 2?

View
100%
Yes 100¢No 0¢
0.3¢
N/A
$663
N/A
N/A
N/A
Settled
Yes
polymarket

Ends in Daytime

100%
Yes 100¢No 0¢
0.9¢
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

100%
Yes 100¢No 0¢
0.9¢
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 2?

100%
Yes 100¢No 0¢
0.1¢
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

First Blood in Game 1?

100%
Yes 100¢No 0¢
0.1¢
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 45.5 in Game 2?

100%
Yes 100¢No 0¢
0.8¢
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$318,196
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$35,000
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$8,459
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

N/A
N/A
—
$371
$1,462
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 50.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$1,554
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Total Kills Over/Under 55.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 60.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 65.5 in Game 1?

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 55.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 60.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Total Kills Over/Under 65.5 in Game 2?

0%
Yes 0¢No 100¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Ends in Daytime

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 25

Description

This event group covers a Best-of-2 Dota 2 match between Inner Circle and 1win at the Esports World Cup Group D, scheduled for July 7, 2024 at 12:30 PM ET. Markets span match outcome, individual game winners, and in-game mechanics (Roshan kills, barracks destruction, rampages, ultra kills, and day/night cycle timing).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Polymarket and Predict apply identical resolution frameworks, sources, and edge-case handling across all 13 markets in this group.Primary resolution logic: DotaBuff (https://www.dotabuff.com); fallback to credible reporting and video evidence if DotaBuff does not publish final results within 2 hours of event conclusion.

Core resolution logic:

  • Match Winner (BO2): Resolves to Inner Circle or 1win based on series outcome; 50-50 if canceled, tied, delayed beyond 7 days without play, or ends in forfeit/disqualification/walkover before play begins.
  • Game 1 and Game 2 Winners: Resolves to the team that wins the completed game; 50-50 if game never played (series clinch, forfeit, walkover, disqualification) or incomplete without a winner.
  • In-Game Mechanics (Roshan, Barracks, Rampage, Ultra Kill): Resolves Yes if condition met during game; No if condition not met; 50-50 if game never played or incomplete without prior occurrence of the condition.
  • Day/Night Cycle (Game 1 and Game 2): Resolves Yes if game ends during daytime phase (0:00-5:00, 10:00-15:00, 20:00-25:00, etc.); No if ends during nighttime; 50-50 if game never played or incomplete.
  • Team Name Matching: Minor discrepancies, abbreviations, sponsor tags, regional identifiers, and formatting differences are treated as referring to the same team if the intended team can be uniquely identified; 50-50 if ambiguous or no reasonable connection exists.

Edge cases & clarifications:

  • Series Clinch Before Game 2: If Inner Circle wins Game 1 in a BO2, Game 2 is not played. All Game 2 markets (winner, Roshan, barracks, rampages, ultra kills, day/night) resolve 50-50.
  • Game Incomplete with Forfeit: If a game begins but is not completed due to forfeit, in-game mechanic markets resolve based on whether the condition occurred prior to stoppage. If the condition was not met, the market resolves No (not 50-50).
  • Game Remade: If a game is remade for any reason, resolution is based on the remade game only; the original game is disregarded.
  • Match Delayed Beyond 7 Days: If the match is delayed more than 7 days from the scheduled date (July 7, 2024) without play beginning, all markets resolve 50-50.
  • DotaBuff Publication Delay: If DotaBuff does not publish final results within 2 hours of event conclusion, resolution uses consensus of credible reporting and video evidence.
Timing: Resolution occurs upon completion of the match (both games concluded or series clinched) or upon determination that the match will not be played. DotaBuff publication or credible reporting consensus must be available within 2 hours of event conclusion for timely settlement.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Dota 2 match between Inner Circle and 1win in the Esports World Cup Group D, initially scheduled for July 7 at 12:30PM ET. This market will resolve to "Inner Circle" if Inner Circle win the match against 1win. This market will resolve to "1win" if 1win win the match against Inner Circle. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Dota 2 match between Inner Circle and 1win in the Esports World Cup Group D, initially scheduled for July 7 at 12:30PM ET. This market will resolve to "Inner Circle" if Inner Circle win the match against 1win. This market will resolve to "1win" if 1win win the match against Inner Circle. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

Prediction markets across Polymarket and Predict are tracking the Inner Circle vs 1win Dota 2 match as part of the Esports World Cup Group D competition. This aggregated dashboard consolidates trader positions and consensus odds from both platforms, letting you compare how each community prices the same matchup. The cross-platform view reveals whether traders on one venue see different probabilities than the other, offering insight into where smart money leans. Combined volume and individual platform activity help you gauge confidence levels around key outcomes.

Prediction market odds reflect real-time trader consensus rather than fixed sportsbook lines, making them dynamic and responsive to new information. Unlike traditional sportsbooks, which employ oddsmakers and margin, these markets are peer-to-peer—prices adjust continuously as participants buy and sell shares. This often results in sharper, more efficient pricing, especially for niche esports events where sportsbook coverage is limited. However, prediction markets may have lower liquidity than major betting venues, which can widen spreads and affect execution on larger trades.

Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and fee structures, all of which influence how prices evolve. Polymarket and Predict may also have distinct user bases with varying levels of esports expertise or risk appetite. Timing lags in information flow, platform-specific incentives, and differences in order-book depth can cause temporary price gaps. Arbitrage traders typically exploit these spreads, but friction costs and withdrawal delays mean small divergences often persist across venues.

Team roster changes, player injuries, or last-minute substitutions can shift odds significantly before the match begins. Recent tournament performance, head-to-head records, and patch updates to the game itself often influence trader positioning. Scrim results or public statements from team coaches and players may trigger repricing. As the event date approaches, any news about meta shifts, bans, or external factors affecting either squad will likely drive volatility in this market.