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Dota 2: Hokori vs Team Nemesis (BO3) - The International South America Closed Qualifier Playoffs
kalshi
polymarket
limitless

Dota 2: Hokori vs Team Nemesis (BO3) - The International South America Closed Qualifier Playoffs

Volume:
$192,544

Game Handicap: Nem (-1.5) vs Hokori (+1.5)

 - Polymarket

Game Handicap: Nem (-1.5) vs Hokori (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 16, 2026

Closed: Jun 16, 1:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: Nem (-1.5) vs Hokori (+1.5)

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$47,920
N/A
N/A
N/A
Settled
Yes
kalshi

Team Nemesis

100%
Yes 100¢No 0¢
100¢
N/A
$23,264
N/A
N/A
$15,827
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$30,997
N/A
N/A
N/A
Settled
Yes
limitless

Team Nemesis

N/A
N/A
98.8¢
N/A
N/A
N/A
N/A
N/A
Settled
No
kalshi

Hokori

0%
Yes 0¢No 100¢
100¢
N/A
$53,812
N/A
N/A
$43,274
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$18,615
N/A
N/A
N/A
Settled
Yes
limitless

Hokori

N/A
N/A
98.9¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$17,387
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$499
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Ends in Daytime

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 24

Description

This event group covers a Best-of-3 Dota 2 match between Hokori and Team Nemesis in The International South America Closed Qualifier Playoffs, scheduled for June 15, 2026 at 7:00 PM EDT. Markets span series outcome, individual game winners, in-game mechanics (day/night cycle, Roshan kills, barracks destruction, Ultra Kills, Rampages), and aggregate statistics (total games, handicap).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All three platforms (Kalshi, Polymarket, Limitless) apply identical resolution logic: DotaBuff as primary source, 2-hour publication window, fallback to credible reporting, 50-50 for cancellations/delays beyond 7 days, and consistent treatment of forfeits, disqualifications, and walkovers.Primary resolution logic: DotaBuff (https://www.dotabuff.com) with 2-hour publication deadline; credible video evidence and consensus reporting accepted as secondary source if DotaBuff does not publish within 2 hours of event conclusion.

Core resolution logic:

  • Series Winner (Hokori vs Team Nemesis): Resolves to the team winning the best-of-3 match. Forfeits, disqualifications, and walkovers after match start resolve to the declared winner; pre-match walkovers resolve to 50-50.
  • Individual Game Winners (Game 1, 2, 3): Resolves to the team winning each game if completed with a determined winner. Incomplete games without a winner resolve to 50-50.
  • Games Total Over/Under 2.5: Resolves to Over if 3+ games are played, Under if fewer than 3 games are played. Forfeits, disqualifications, and walkovers count toward the total if the match is completed.
  • Game Handicap (Nemesis -1.5 vs Hokori +1.5): Resolves to Team Nemesis if they win 2+ more games than Hokori; otherwise resolves to Hokori. Forfeits and walkovers count toward the handicap if the match is completed.
  • In-Game Mechanics (Day/Night Phase, Roshan Kills, Barracks Destruction, Ultra Kills, Rampages): Resolve based on the base game state and official match statistics from DotaBuff. Temporary ability-induced effects (e.g., Night Stalker's Dark Ascension) do not affect day/night resolution. Remakes resolve based on the remade game only.
  • Both Teams Metrics (Roshan, Barracks): Resolve to Yes only if both teams meet the condition during the specified game. Incomplete games with forfeit resolve based on whether the condition was met prior to stoppage; if not met, resolve to No.
  • Team Name Matching: Recognizable abbreviations, alternate spellings, sponsor tags, regional identifiers, and minor formatting differences are treated as referring to the same team if the underlying real-world team can be clearly and uniquely identified. Ambiguous or non-matching names resolve to 50-50.

Edge cases & clarifications:

  • Match Cancellation or Delay Beyond 7 Days: If the match is canceled entirely or delayed beyond 7 days from the scheduled date (June 15, 2026) without play beginning, all markets resolve to 50-50.
  • Series Clinch Before Game 3: If one team wins 2 games before Game 3 is played, Game 3 markets (winner, day/night, Roshan, barracks, Ultra Kills, Rampages) resolve to 50-50 because the game is not played.
  • Forfeit, Disqualification, or Walkover: If a team forfeits, is disqualified, or walks over after the match has begun, the declared winner is the resolution. If the forfeit occurs before the match starts (pre-match walkover), series and game markets resolve to 50-50. In-game metrics resolve based on play that occurred prior to stoppage; if no play occurred, resolve to 50-50.
  • Game Remake: If a game is remade, all resolution is based on the remade game only, not the original game.
  • DotaBuff Publication Delay: If DotaBuff does not publish final results within 2 hours of event conclusion, credible video evidence and consensus reporting from esports sources may be used as secondary resolution source.
Timing: Resolution occurs upon match completion (all games played and winner determined) or upon official cancellation/delay beyond 7 days. DotaBuff publication or secondary source confirmation must occur within 2 hours of event conclusion for timely settlement.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Dota 2 Upper bracket quarterfinal 3 match between Hokori and Team Nemesis in the The International South America Closed Qualifier Playoffs, initially scheduled for June 15 at 7:00PM ET. This market will resolve to "Hokori" if Hokori win the match against Team Nemesis. This market will resolve to "Team Nemesis" if Team Nemesis win the match against Hokori. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

If Team Nemesis wins The International South America Closed Qualifier 2026: Team Nemesis vs. Hokori Dota 2 match originally scheduled for Jun 15, 2026 at 7:00 PM EDT, then the market resolves to Yes. If Hokori wins The International South America Closed Qualifier 2026: Team Nemesis vs. Hokori Dota 2 match originally scheduled for Jun 15, 2026 at 7:00 PM EDT, then the market resolves to Yes.

Limitless

This market refers to the match between Hokori and Team Nemesis in the The International South America Closed Qualifier 2026, scheduled for Jun 15, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 15, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets like those tracked here operate on peer-to-peer pricing, where traders themselves set odds through supply and demand rather than a bookmaker's margin. This often produces tighter spreads and faster price discovery than traditional sportsbooks, especially for niche esports events. However, sportsbooks may offer different liquidity, promotional incentives, or regulatory advantages depending on your jurisdiction. Comparing both venues can reveal value opportunities, though prediction markets excel at capturing real-time consensus from informed traders worldwide.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, regulatory frameworks, and liquidity pools, which can cause temporary price gaps. Kalshi operates under CFTC oversight with distinct user incentives, while Polymarket serves a broader global audience with different fee structures. Timing lags in order matching, varying levels of market maker participation, and platform-specific rules around trading halts or position limits all contribute to divergence. Savvy traders monitor both venues to identify arbitrage opportunities or to gauge which community holds stronger conviction on the outcome.

Team roster changes, player substitutions, or injury announcements could shift odds significantly before the series begins. Recent tournament results, head-to-head records, and patch updates to Dota 2 itself may influence trader expectations about team strength. Live match momentum—particularly if the series goes to a decisive third game—often triggers sharp price swings as new information emerges. Monitor esports news outlets, team social media, and patch notes for catalysts that could reshape market conviction between now and the final whistle.