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24H VOL:

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2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Dota 2: Hive vs RE.Arise (BO3) - European Pro League Group A
polymarket
limitless

Who will win Hive vs RE.Arise?

Volume:
$51,498

Game Handicap: RE.Arise (-1.5) vs Hive (+1.5)

 - Polymarket

Game Handicap: RE.Arise (-1.5) vs Hive (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 4, 2026

Closed: Jul 4, 6:20 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game Handicap: RE.Arise (-1.5) vs Hive (+1.5)

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$913
N/A
N/A
N/A
Settled
Yes
limitless

RE.Arise

100%
Yes 100¢No 0¢
0¢
N/A
$20
N/A
N/A
N/A
Settled
No
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$32,755
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$10,586
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$6,841
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$362
N/A
N/A
N/A
Settled
Yes
limitless

Hive

0%
Yes 0¢No 100¢
0¢
N/A
$20
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 22

Description

This event group covers a best-of-three Dota 2 match between Hive and RE.Arise in the European Pro League Group A, scheduled for July 4, 2026 at 12:00 PM ET. Markets span match winner, individual game winners, game count, handicap, and in-game statistics (day/night cycle timing, Roshan kills, barracks destruction, Ultra Kills, and Rampages across all three potential games).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms align on match winner determination, forfeit/disqualification treatment, cancellation and delay thresholds, and in-game statistic resolution logic. Primary source is DotaBuff with credible reporting fallback; Limitless uses a longer deadline (August 4, 2026) but same underlying match-result principle.Primary resolution logic: DotaBuff (https://www.dotabuff.com) for Polymarket; official match result for Limitless. If DotaBuff does not publish within 2 hours of match conclusion, credible reporting consensus including video evidence may be used.

Core resolution logic:

  • Match winner (Hive vs RE.Arise BO3) resolves to the team that wins 2 games first; if series is clinched before all games are played, the clinching team wins.
  • Individual game winners (Game 1, Game 2, Game 3) resolve based on the team that destroys the opposing Ancient or wins by forfeit/disqualification/walkover during that game.
  • Games Total Over/Under 2.5 resolves Over if 3+ games are played (including forfeits), Under if fewer than 3 games are played.
  • Game Handicap RE.Arise (-1.5) vs Hive (+1.5) resolves to RE.Arise if RE.Arise wins 2+ more games than Hive; otherwise resolves to Hive.
  • In-game statistics (day/night cycle timing, Roshan kills, barracks destruction, Ultra Kills, Rampages) resolve based on in-game events recorded in the completed game; if the game is never played or series is clinched before that game, these resolve 50-50.
  • Forfeit, disqualification, or walkover by one team results in the other team being declared the winner; if both teams forfeit or the match ends in a tie, resolution is 50-50.
  • Match cancellation (not played at all) or delay beyond 7 days from scheduled date without play beginning results in 50-50 resolution.
  • If a game begins but is not completed and ends via forfeit, in-game statistics resolve based on events that occurred prior to stoppage; if the condition was not met, the market resolves No or 50-50 as applicable.

Edge cases & clarifications:

  • Series clinched before Game 3: If Hive or RE.Arise wins 2 games before Game 3 is played, Game 3 and all associated in-game statistic markets (Game 3: Ends in Daytime, Both Teams Beat Roshan, Both Teams Destroy Barracks, Any Player Ultra Kill, Any Player Rampage) resolve 50-50.
  • Game remade: If any game is remade, resolution is based on the remade game only; the original game is disregarded.
  • Forfeit during clinching game: If the clinching game (e.g., Game 3 when series is 1-1) is forfeited, the Games Total market counts it as a completed match and resolves accordingly; the match winner resolves to the team declared winner.
  • Incomplete game with forfeit: If a game begins but is not completed and ends via forfeit, in-game statistic markets resolve based on whether the condition was met prior to stoppage (e.g., if both teams had not killed Roshan before the forfeit, Both Teams Beat Roshan resolves No).
  • Team name discrepancies: Recognizable abbreviations, alternate spellings, sponsor tags, and minor formatting differences are treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the competition.
Timing: Match scheduled for July 4, 2026, 12:00 PM ET. Polymarket resolution sources must be published by DotaBuff within 2 hours of match conclusion; Limitless deadline is August 4, 2026, 23:59 UTC. If match is delayed beyond 7 days from scheduled date without play beginning, all markets resolve 50-50.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Dota 2 match between Hive and RE.Arise in the European Pro League Group A, initially scheduled for July 4 at 12:00PM ET. This market will resolve to "Hive" if Hive win the match against RE.Arise. This market will resolve to "RE.Arise" if RE.Arise win the match against Hive. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Hive and RE.Arise in the European Pro League Season 39 2026, scheduled for Jul 4, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 4, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

Prediction markets and traditional sportsbooks price risk differently. Sportsbooks set odds to balance their book and lock in margin; prediction markets reflect what thousands of independent traders believe will happen. On this market, you're seeing pure consensus pricing rather than a bookmaker's spread. Prediction market odds often incorporate real-time information faster than sportsbooks update their lines, especially for esports where liquidity and trader expertise can be concentrated. The lack of a middleman margin also means tighter odds, though lower volume on niche matchups can widen spreads. For European Pro League Dota 2, prediction markets tend to attract serious esports analysts.

Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader bases, fee structures, and liquidity pools. Polymarket may see heavier action from US-based traders, while Limitless draws international participation. Funding mechanisms, withdrawal speed, and UI design also influence where traders concentrate capital. On this Dota 2 matchup, any price gap typically reflects timing lags—one platform may react to team news or roster updates before the other. Arbitrage traders usually close these gaps quickly, but during low-volume periods, small spreads can persist. Monitoring both venues helps you identify which side of the market is more confident.

Team roster changes, player substitutions, or last-minute stand-ins can shift odds significantly in esports markets. Scrim results or public practice footage may influence trader confidence in either squad. Patch updates to Dota 2 itself can alter hero viability and strategic depth, favoring teams with stronger patch adaptation. Injury or personal circumstances affecting key players are also common catalysts. Media narratives around momentum, head-to-head records, and recent tournament performance often drive repricing. Watch for official league announcements and team social media for hints about preparation or morale. Early market movement often reflects sharp traders reacting to information before casual traders catch up.