TOTAL VOLUME:

$134.2b

24H VOL:

$126,590,312

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,439,516,703

404,175

Markets across

30,277

events

MATCHED EVENTS:

2,685

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Dota 2: Flame Team vs Spirit Academy (BO3) - European Pro League Group B
limitless
polymarket

Dota 2: Flame Team vs Spirit Academy (BO3) - European Pro League Group B

Volume:
$78,052

Spirit Academy

all

2 markets

Limitless

Polymarket

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 16, 2026

Closed: Jun 16, 4:13 PM EST

limitless

Limitless

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
limitless

Spirit Academy

View
100%
Yes 100¢No 0¢
99.8¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$7,956
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

100%
Yes 100¢No 0¢
20¢
N/A
$300
N/A
N/A
N/A
Settled
Yes
polymarket

Ends in Daytime

100%
Yes 100¢No 0¢
0.1¢
N/A
$205
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

100%
Yes 100¢No 0¢
1¢
N/A
$200
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$39,431
N/A
N/A
N/A
Settled
Yes
polymarket

Game 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$27,914
N/A
N/A
N/A
Settled
Yes
limitless

Flame Team

0%
Yes 0¢No 100¢
99¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: Flame Team (-1.5) vs Spirit Academy (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$46
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Barracks

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 22

Description

This event group covers a best-of-three Dota 2 match between Flame Team and Spirit Academy in the European Pro League Group B, scheduled for June 16, 2026. Markets span match outcomes, individual game winners, and in-game events (Roshan kills, barracks destruction, rampages, ultra kills, and day/night cycle timing).

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets across Limitless and Polymarket share identical resolution logic: Dotabuff as primary source, 2-hour publication window with credible reporting fallback, consistent treatment of forfeits/walkovers/disqualifications, and uniform 50-50 outcomes for cancellations, delays beyond 7 days, and incomplete series.Primary resolution logic: Official Dotabuff (https://www.dotabuff.com); credible reporting and video evidence if Dotabuff unavailable within 2 hours of event conclusion

Core resolution logic:

  • Match winner (Flame Team vs Spirit Academy) resolves based on series outcome; forfeits/disqualifications/walkovers count if match is completed
  • Individual game winners (Game 1, 2, 3) resolve if that game is completed; 50-50 if game never played or series clinches before it
  • Game-specific in-game events (Roshan kills, barracks destruction, rampages, ultra kills, day/night timing) resolve 50-50 if the game is never played or series clinches before it; if game begins but does not complete via forfeit, resolution is based on what occurred prior to stoppage
  • Handicap (-1.5/+1.5) and total games (O/U 2.5) resolve based on completed match; forfeits/disqualifications/walkovers count toward game totals if match is completed; 50-50 if match incomplete or clinching game forfeited
  • Cancellation, tie, or delay beyond 7 days without winner determination results in 50-50 resolution
  • Match begins but incomplete with one team winning via opponent forfeiture/disqualification/walkover: match winner resolves to winning team; handicap and games total resolve 50-50

Edge cases & clarifications:

  • Series Clinch Before Game 3: If Flame Team or Spirit Academy wins 2-0, Game 3 is never played. All Game 3 markets (winner, rampages, ultra kills, Roshan, barracks, day/night timing) resolve 50-50.
  • Game Begins But Incomplete (Forfeit): If a game begins but does not complete and ends via forfeit: match winner resolves to the team declared winner; game-specific in-game event markets resolve based on what occurred prior to stoppage (e.g., if no Rampage occurred before forfeit, Rampage market resolves No); handicap and games total resolve 50-50.
  • Remake: If any game is remade, resolution is based on the remade game only; prior game data is disregarded.
  • Cancellation or Delay Beyond 7 Days: If match is cancelled or delayed beyond 7 days from scheduled date (June 16, 2026) without a winner determined, all markets resolve 50-50.
  • Day/Night Cycle Timing: Day/night timing resolves based on in-game clock only (0-5 min = day, 5-10 min = night, etc.); temporary nighttime effects from hero abilities (e.g., Night Stalker) do not affect resolution.
Timing: Resolution occurs upon official Dotabuff publication within 2 hours of match conclusion; if Dotabuff unavailable, credible reporting and video evidence consensus is used. Deadline for match completion is July 16, 2026, 23:59 UTC; if no official result by then, markets resolve 50-50.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Dota 2 match between Flame Team and Spirit Academy in the European Pro League Group B, initially scheduled for June 16 at 11:00AM ET. This market will resolve to "Flame Team" if Flame Team win the match against Spirit Academy. This market will resolve to "Spirit Academy" if Spirit Academy win the match against Flame Team. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between Flame Team and Spirit Academy in the European Pro League Season 38 2026, scheduled for Jun 16, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 16, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction market activity on the Flame Team vs Spirit Academy match across Polymarket and Limitless, tracking real-time odds and trader positioning on multiple outcomes including match winner and individual game results. Traders on both platforms are pricing their beliefs about the best-of-three series outcome, with Polymarket showing stronger consensus around specific game winners while Limitless reflects broader match-level probabilities. The cross-platform view reveals how distributed prediction markets converge or diverge on European Pro League Group B matchups, offering a composite signal of where smart money expects this Dota 2 competition to land.

Prediction markets like those tracked here operate on peer-to-peer pricing rather than sportsbook margins, meaning odds reflect direct trader consensus without the house edge typical of traditional betting. Sportsbooks build in overround to guarantee profit; prediction markets instead reward accurate forecasters with winnings from less-informed traders. This market's odds may move faster than sportsbooks during breaking news or roster changes, and the absence of regulatory friction allows for more granular outcome markets. However, sportsbook odds often benefit from professional oddsmaking expertise, while this market's prices depend on aggregate trader skill and participation depth.

Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and fee structures, causing temporary price gaps. Polymarket may show stronger conviction on game-level outcomes due to its larger esports trader base, while Limitless pricing reflects a potentially smaller or differently-informed cohort. Arbitrage opportunities between platforms are limited by withdrawal friction and platform-specific rules, so price discrepancies can persist. Additionally, different market structures—one platform emphasizing individual game winners versus another focusing on series outcomes—naturally produce divergent odds even when underlying expectations align.

Roster announcements, player substitutions, or injury reports for either team could significantly shift odds before the series begins. Recent tournament results, head-to-head records, and patch changes affecting hero viability in Dota 2 are key catalysts traders monitor. Betting volume spikes often precede match time as casual traders enter, potentially moving prices away from sharp consensus. Pre-match interviews, team statements, or scrim results leaked by insiders can also trigger repricing. Finally, early game outcomes in Game 1 may influence live-market pricing for subsequent games if the platform supports in-play trading.