TOTAL VOLUME:

$134.1b

24H VOL:

$141,541,542

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,440,096,988

406,065

Markets across

30,522

events

MATCHED EVENTS:

2,692

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Dota 2: 4ikibamboni vs Spirit Academy (BO3) - European Pro League Group B
limitless
polymarket

Dota 2: 4ikibamboni vs Spirit Academy (BO3) - European Pro League Group B

Volume:
$78,095

Game 1 Winner

all

2 markets

Polymarket

Limitless

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Sep 11, 2026

Closed: Jun 16, 11:20 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Game 1 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$2,109
N/A
N/A
N/A
Settled
Yes
limitless

Spirit Academy

100%
Yes 100¢No 0¢
99.8¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

100%
Yes 100¢No 0¢
19¢
N/A
$300
N/A
N/A
N/A
Settled
Yes
polymarket

Ends in Daytime

100%
Yes 100¢No 0¢
0.8¢
N/A
$200
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Barracks

100%
Yes 100¢No 0¢
20¢
N/A
$20
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$51,605
N/A
N/A
N/A
Settled
Yes
polymarket

Game 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$20,128
N/A
N/A
N/A
Settled
Yes
limitless

4ikibamboni

0%
Yes 0¢No 100¢
99¢
N/A
$1,000
N/A
N/A
N/A
Settled
No
polymarket

Game Handicap: 4iki (-1.5) vs Spirit Academy (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$1,723
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Beat Roshan

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Destroy Barracks

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Ends in Daytime

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Both Teams Beat Roshan

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Ultra Kill

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Any Player Rampage

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 22

Description

This event group covers a Best-of-3 Dota 2 match between 4ikibamboni and Spirit Academy in the European Pro League Group B, scheduled for June 16, 2026. Markets span match outcome, individual game winners, handicap betting, and in-game statistics (Roshan kills, barracks destruction, Ultra Kills, Rampages, day/night cycle timing).

PredictionHero - Resolution Divergence Alerts (RDA)

Divergence Detected

Issue: Forfeit/walkover resolution differs: Limitless resolves to declared winner; Polymarket resolves to 50-50 if pre-match forfeit. Additionally, Polymarket applies 50-50 to game-level markets if series is clinched before game is played, while Limitless does not explicitly address this edge case.Hero tip: Monitor official EPL sources and Dotabuff for forfeit declarations and series clinch timing. If a forfeit occurs before the match starts, Limitless will resolve to the declared winner while Polymarket will split 50-50. If the series is clinched before Game 2 or 3, Polymarket game-level markets (Game 2/3 winners, Roshan, barracks, Ultra Kills, Rampages, day/night timing) will resolve 50-50; Limitless does not address this scenario explicitly.

Critical divergence points:

  • Limitless: Match winner resolves to the team declared winner if either team loses by forfeit, disqualification, or walkover, regardless of whether the match has started or when the decision is made. Deadline: July 16, 2026, 23:59 UTC; if no official result by then, resolves to Other. No explicit treatment of series clinch before game play.
  • Polymarket: Match winner resolves 50-50 if match is canceled, ends in tie, or delayed beyond 7 days without winner. If match begins but incomplete due to opponent forfeiture/disqualification/walkover, resolves 50-50. If match ends due to forfeit/disqualification/walkover before start, resolves 50-50. Game-level markets (Game 1/2/3 winners, Roshan, barracks, Ultra Kills, Rampages, day/night) resolve 50-50 if game never played due to forfeit, disqualification, walkover, or series clinch. Deadline: 7 days from scheduled date; if no winner determined, resolves 50-50.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Dota 2 match between 4ikibamboni and Spirit Academy in the European Pro League Group B, initially scheduled for June 16 at 8:00AM ET. This market will resolve to "4ikibamboni" if 4ikibamboni win the match against Spirit Academy. This market will resolve to "Spirit Academy" if Spirit Academy win the match against 4ikibamboni. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Limitless

This market refers to the match between 4ikibamboni and Spirit Academy in the European Pro League Season 38 2026, scheduled for Jun 16, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by July 16, 2026, 23:59 UTC, the market will resolve to "Other."

Frequently asked questions

This dashboard aggregates prediction market pricing for the 4ikibamboni vs Spirit Academy match across Polymarket and Limitless, tracking real-time consensus on the match outcome. Traders on both platforms are pricing the likelihood of each team's victory in this best-of-three Dota 2 encounter. The aggregated view shows current odds alongside total trading volume of $78,095, giving you a cross-platform snapshot of how the market perceives each team's chances heading into the event.

Prediction markets like Polymarket operate on peer-to-peer pricing, where traders themselves set odds by buying and selling shares—no bookmaker margin. This often produces tighter, more efficient odds than traditional sportsbooks, which build in a house edge. Esports prediction markets can move faster than sportsbook lines because they reflect real-time trader conviction rather than risk management constraints. However, sportsbooks may offer better liquidity on mainstream events, while prediction markets excel at niche matchups where specialized knowledge concentrates.

Polymarket and Limitless can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform operates its own order book and user base, so pricing can diverge based on differences in trader composition, liquidity depth, and platform-specific incentives. Polymarket typically sees higher volume on esports events, which can lead to tighter spreads and faster price discovery. Limitless may attract different market participants or have lower trading activity on this specific match, causing temporary price gaps. These differences usually narrow as informed traders arbitrage across platforms, but they create opportunities for alert traders during low-liquidity windows.

Team roster changes, player substitutions, or last-minute stand-ins can shift odds significantly, especially if key players are unavailable. Recent form, head-to-head records, and scrim results often influence trader positioning in the hours before the match. Patch updates to Dota 2 or hero bans announced during the draft phase can trigger sharp repricing if they favor one team's playstyle. Injury reports or team statements about preparation also move this market, as traders adjust for perceived competitive readiness.