TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Aug 12, 4:45 PM EST
Polymarket
This market tracks the winner of the Counter-Strike match between Wildcard and FURIA in the Esports World Cup Group D. The current aggregated consensus probability for Counter-Strike: Wildcard vs FURIA (BO1) is 14.0%. Data is aggregated from Polymarket, Limitless, and Predict, with resolution based on official information from https://hltv.org. Watch for the match on August 13, 2026, which will determine the outcome.
This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between Wildcard and FURIA in the Esports World Cup Group D, initially scheduled for August 12 at 3:10PM ET. This market will resolve to "Wildcard" if Wildcard win the match against FURIA. This market will resolve to "FURIA" if FURIA win the match against Wildcard. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between Wildcard and FURIA in the Esports World Cup Group D, initially scheduled for August 12 at 3:10PM ET. This market will resolve to "Wildcard" if Wildcard win the match against FURIA. This market will resolve to "FURIA" if FURIA win the match against Wildcard. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between Wildcard and FURIA in the Esports World Cup 2026, initially scheduled for August 12, 2026 UTC. This market will resolve to "Wildcard" if Wildcard win the match against FURIA. This market will resolve to "FURIA" if FURIA win the match against Wildcard. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Polymarket, this market reflects trader sentiment rather than traditional sportsbook lines. Prediction markets often price in nuanced factors like recent form and map-specific trends, which can create gaps versus sportsbook odds that rely on broader historical data and public betting patterns. The difference is amplified by lower volume of $970,854, meaning price shifts can be more pronounced here. Traders should compare both sources to spot potential value, especially where Polymarket’s probability contrasts sharply with sportsbook implied odds.
Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Market design and user bases drive divergence. Polymarket may attract sharper traders focused on real-time CS:GO metrics, while Predict could reflect broader public interest. Liquidity differences—$882,449 24-hour volume—also play a role, allowing smaller bets to sway prices more on lower-volume platforms. These factors combine to produce distinct pricing dynamics across venues for this market.