TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: WBT vs Just Players (BO3) - European Pro League Series 8 Group A
kalshi
polymarket

Who will win WBT vs Just Players?

Volume:
$105,578

Map 2 Winner

 - Polymarket

Map 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 10, 2026

Closed: Jul 10, 10:30 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 2 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$74,153
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$24,759
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$5,449
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: WBT (-3.5) vs Just Players (+3.5)

100%
Yes 100¢No 0¢
1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: WBT (-6.5) vs Just Players (+6.5)

100%
Yes 100¢No 0¢
1¢
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: Just Players (-1.5) vs WBT (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$346
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$222
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
100¢
N/A
$199
N/A
N/A
$199
Settled
No
polymarket

Map 1 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Just Players (-3.5) vs WBT (+3.5)

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: WBT (-9.5) vs Just Players (+9.5)

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 18.5

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Just Players (-6.5) vs WBT (+6.5)

0%
Yes 0¢No 100¢
—
N/A
$50
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 51¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: WBT (-1.5) vs Just Players (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Just Players (-3.5) vs WBT (+3.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: WBT (-3.5) vs Just Players (+3.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 27.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 21

Description

This event group covers a Counter-Strike best-of-three match between WBT and Just Players in the European Pro League Series 8 Group A, scheduled for July 10, 2026 at 6:30 AM ET. Markets span individual map winners, match outcome, total maps played, map handicap, and round totals across all three potential maps.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Polymarket and Kalshi share identical core logic: official HLTV.org resolution, 7-day delay threshold, 50-50 for cancellations and incomplete play, and forfeits treated as completed matches only when the clinching map is forfeited.Primary resolution logic: Official HLTV.org (https://hltv.org); credible reporting and video evidence if HLTV does not publish final results within 2 hours of match conclusion.

Core resolution logic:

  • Match must be played to completion for definitive resolution; if canceled or delayed beyond 7 days without play beginning, resolve 50-50.
  • Map-specific markets (Map 1 Winner, Map 2 Winner, Map 3 Rounds) require the map to be completed by actual rounds played; forfeits, disqualifications, or walkovers on individual maps resolve those markets to 50-50.
  • Match outcome market resolves to the winning team if the match is completed; if the clinching map is forfeited, the match is treated as completed and resolves to the team winning by forfeit.
  • Games Total market counts all maps played, including those won by forfeit, disqualification, walkover, or default, provided the match is completed; incomplete matches or forfeits before clinch resolve to 50-50.
  • Map Handicap market counts all maps toward the handicap calculation if the match is completed; incomplete matches or non-clinching forfeits resolve to 50-50.
  • Round total markets (Map 1, 2, 3 Rounds) resolve only if the specific map is completed by actual rounds played; forfeits or incomplete maps resolve to 50-50.
  • Team name discrepancies (abbreviations, sponsor tags, minor spelling variations) are resolved based on the underlying real-world team; if no clear match exists or ambiguity arises, resolve 50-50.

Edge cases & clarifications:

  • Clinching Map Forfeit: If the match-clinching map (e.g., Map 3 in a 1-1 series) is forfeited, the match is treated as completed and resolves to the team winning by forfeit. Games Total and Map Handicap count this forfeit toward their totals.
  • Non-Clinching Map Forfeit: If a non-clinching map (e.g., Map 1 or 2) is forfeited before the match is decided, that map-specific market resolves to 50-50. Games Total and Map Handicap also resolve to 50-50 if the match does not reach completion.
  • Incomplete Map with Rounds Played: If a map begins but is not completed, and a winner is determined (e.g., by forfeit mid-map), the map-specific winner market resolves based on the forfeit outcome. Round total markets for that map resolve to 50-50 because rounds were not played to completion.
  • Exact Round Total of 21.5: If a map's combined round total is exactly 21.5, the Over/Under market resolves to 50-50.
  • 7-Day Delay Without Play: If the match is delayed beyond 7 days from the scheduled date (July 10, 2026) without play beginning, all markets resolve to 50-50.
Timing: Resolution occurs upon match completion as reported by HLTV.org or credible sources within 2 hours of the match's conclusion. If HLTV does not publish within 2 hours, consensus of credible reporting and video evidence is used. Markets remain open until official resolution is confirmed.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Counter-Strike Winners match between WBT and Just Players in the European Pro League Series 8 Group A, initially scheduled for July 10 at 6:30AM ET. This market will resolve to "WBT" if WBT win the match against Just Players. This market will resolve to "Just Players" if Just Players win the match against WBT. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

If over 2.5 maps are played in the European Pro League Series 8 2026: Just_Players vs. WBT CS2 match originally scheduled for Jul 10, 2026 at 6:30 AM EDT, then the market resolves to Yes.

Frequently asked questions

Prediction markets like Polymarket and Kalshi operate on peer-to-peer pricing, where traders themselves set odds through buy and sell orders rather than relying on a fixed sportsbook margin. This mechanism often produces tighter spreads and faster price discovery than traditional sportsbooks, especially for niche esports matchups. However, sportsbooks may offer more liquidity on mainstream outcomes and faster payouts. Comparing this market's odds to a major esports sportsbook reveals whether prediction traders are pricing in different risk assessments or information than the professional betting market.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics and operates under distinct rule sets. Polymarket emphasizes binary and range-based outcomes like round totals, drawing traders focused on granular event mechanics. Kalshi's regulatory framework and market design favor yes-or-no propositions, such as whether over 2.5 maps will be played. Liquidity concentration, settlement timing, and fee structures also vary between platforms, causing temporary price gaps. These differences persist until arbitrageurs exploit them, making cross-platform comparison a useful signal of genuine disagreement versus structural inefficiency.

Key catalysts include roster changes or player substitutions announced by either team, recent head-to-head results and map pool trends, and performance in preceding league matches. Injury or availability updates can shift perceived team strength significantly. Map veto strategy and historical map win rates are also closely watched by traders, as they directly influence round totals and match length. Betting market activity on external sportsbooks may also signal sharp money positioning. Any official statement about server issues, technical delays, or format changes could trigger repricing across both platforms.