TOTAL VOLUME:

$53.9b

24H VOL:

$231,847,320

OPEN INTEREST:

$1,314,157,835

499,417

Markets across

14,310

events

MATCHED EVENTS:

1,754

PLATFORM COVERAGE:

4

Polymarket:

51%

VS.

Kalshi:

49%

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Counter-Strike: Vitality vs Natus Vincere (BO3) - IEM Rio Playoffs

Volume:
$3,544,086
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
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Description

This event group covers the Counter-Strike 2 Best-of-3 quarterfinal match between Team Vitality and Natus Vincere at IEM Rio 2026, scheduled for April 17, 2026 at 2:15 PM EDT. Markets span match winner, map winners, map totals, and statistical outcomes (rounds/kills) across individual maps. Resolution depends on official match completion and detailed map-level statistics from HLTV.org.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Kalshi and Polymarket apply identical resolution logic: the match outcome is determined by official HLTV.org data, with fallback to credible reporting if HLTV does not publish within 2 hours; all map-level and series-level markets follow consistent completion, cancellation, and tie-breaking rules.

Primary resolution logic:

Official information from https://hltv.org, with fallback to consensus of credible reporting and video evidence if HLTV has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Series Winner (Polymarket): Resolves to the team winning the best-of-3 match; resolves 50-50 if canceled, ends in tie, delayed beyond 7 days without completion, or ends in forfeit/disqualification/walkover before play begins.
  • Games Total O/U 2.5 (Kalshi & Polymarket): Resolves Over if 3+ maps are played; resolves Under if fewer than 3 maps are played; resolves 50-50 if canceled, ends in tie, delayed beyond 7 days without completion, or match begins but is not completed due to mid-series forfeit/disqualification.
  • Map Winner Markets (Map 1, Map 2): Resolve to the team winning that specific map if completed; resolve 50-50 if map is not completed, canceled, delayed beyond 7 days, or never played due to forfeit/walkover/series clinch.
  • Map Odd/Even Kills (Map 1, Map 2, Map 3): Resolve Odd/Even based on total combined kills (excluding team kills and self-inflicted deaths); resolve 50-50 if map is not played, canceled, delayed beyond 7 days, or never played due to forfeit/walkover/series clinch.
  • Map Odd/Even Rounds (Map 1, Map 2, Map 3): Resolve Odd/Even based on total combined rounds won by both teams (including overtime); resolve 50-50 if map is not played, canceled, delayed beyond 7 days, or never played due to forfeit/walkover/series clinch.
  • Map Handicap VIT (-1.5): Resolves to Vitality if Vitality wins 2+ more maps than Natus Vincere; otherwise resolves to Natus Vincere; resolves 50-50 if canceled, ends in tie, delayed beyond 7 days without completion, or match begins but is not completed due to mid-series forfeit/disqualification.
  • Forfeit/Walkover/Disqualification: If match ends due to clinching map being forfeited, it counts as a completed match for series resolution; if match begins but is not completed and one team wins by opponent forfeiture/disqualification/walkover, series resolves 50-50; if match ends in forfeit/disqualification/walkover before play begins, series resolves 50-50.
  • Map Remakes: If any map is remade, resolution is based on the remade game only.

Edge cases & Clarifications:

  • Clinching Map Forfeit: If the series-clinching map (e.g., Map 3 in a 1-1 series) is forfeited by one team, the match is considered completed and the forfeiting team loses; series and handicap markets resolve accordingly, not 50-50.
  • Mid-Series Incomplete Forfeiture: If the match begins but is not completed and one team wins by opponent forfeiture/disqualification/walkover before the series is clinched (e.g., after Map 1 only), series and handicap markets resolve 50-50; map-specific markets resolve based on completed maps only.
  • Map Not Played Due to Series Clinch: If a map is not played because the series result has already been determined (e.g., a team clinches 2-0 before Map 3), all markets for that map (winner, kills, rounds) resolve 50-50.
  • 7-Day Delay Without Play: If the match is delayed beyond 7 days from the scheduled date (April 17, 2:15 PM ET) without play beginning, all markets resolve 50-50.
  • HLTV Publication Delay: If HLTV.org does not publish final results within 2 hours after event conclusion, resolution defaults to consensus of credible reporting and video evidence.

Timing:

Resolution occurs upon official publication by HLTV.org or, if HLTV does not publish within 2 hours after match conclusion, upon consensus of credible reporting and video evidence. Map-specific markets resolve upon completion of that map; series markets resolve upon determination of the series winner.
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

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PredictionHero © 2026 · v0.13.0PredictionHero provides aggregated market data and informational signals only. Nothing on this site constitutes financial, legal, or investment advice. Markets are volatile and speculative. Past performance does not guarantee future results. Always do your own research and consult qualified professionals before making decisions involving risk.