TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: TheMongolz vs Natus Vincere (BO3) - ESL Pro League Playoffs
kalshi
polymarket

Counter-Strike: TheMongolz vs Natus Vincere (BO3) - ESL Pro League Playoffs

Volume:
$1,500,708

Map Handicap: NAVI (-1.5) vs TheMongolz (+1.5)

 - Polymarket

Map Handicap: NAVI (-1.5) vs TheMongolz (+1.5) - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 14, 2026

Closed: Mar 13, 11:00 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map Handicap: NAVI (-1.5) vs TheMongolz (+1.5)

View
100%
Yes 100¢No 0¢
—
N/A
$11,113
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Rounds

100%
Yes 100¢No 0¢
—
N/A
$564
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$313
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$92
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Rounds

50%
Yes 50¢No 51¢
—
N/A
$15
N/A
N/A
N/A
Settled
No
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$795,496
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$319,925
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$254,336
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$112,871
N/A
N/A
N/A
Settled
No
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
—
N/A
$3,913
N/A
N/A
$2,726
Settled
No
polymarket

Map Handicap: MGLZ (-1.5) vs Natus Vincere (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$1,864
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

0%
Yes 0¢No 100¢
—
N/A
$206
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 13

Description

This event group covers a Counter-Strike Best-of-3 match between TheMongolz and Natus Vincere in the ESL Pro League Playoffs Quarterfinals, scheduled for March 13, 2026 at 5:00 AM ET. Markets span match winner, map winners, map-level statistics (kills and rounds), and handicap outcomes across Kalshi and Polymarket platforms.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms employ identical resolution logic, source hierarchy, and edge-case handling for match completion, map statistics, and cancellation scenarios.Primary resolution logic: Official HLTV.org (https://hltv.org); secondary source is consensus of credible reporting and video evidence if HLTV.org has not published final results within 2 hours after event conclusion.

Core resolution logic:

  • Match winner resolves to the team that wins the best-of-3 series; if match is canceled, ends in a tie, or is delayed beyond 7 days without a winner, resolves 50-50.
  • If match begins but is not completed and one team wins due to opponent forfeiture, disqualification, or walkover, resolves 50-50 (exception: if clinching map is forfeited, match counts as completed).
  • Maps won by forfeit, disqualification, walkover, or default count toward series total and handicap calculations, provided the match is completed.
  • Map-specific markets (Map 1/2/3 winner, kills, rounds) resolve 50-50 if the map is not played due to series clinch, forfeit, disqualification, walkover, cancellation, or delay beyond 7 days.
  • Total kills include all kills across regulation and overtime rounds; team kills and self-inflicted deaths do not count.
  • Total rounds equal the sum of rounds won by both teams, including overtime.
  • If a map is remade, resolution is based on the remade game only.
  • Series total (over/under 2.5 maps) resolves Over if 3+ maps are played; Under if fewer than 3 maps are played; 50-50 if match is canceled, tied, delayed beyond 7 days, or incomplete with forfeiture.

Edge cases & clarifications:

  • Clinching map forfeiture: If the clinching map (e.g., Map 3 in a 2-0 series lead) is forfeited, the match counts as completed and the series result stands. Map-specific markets for that forfeited map resolve 50-50.
  • Series already determined: If a team clinches the series before Map 2 or Map 3 is needed (e.g., 2-0 lead), those unplayed maps resolve 50-50 for all map-specific markets.
  • Incomplete match with forfeiture: If the match begins but is not completed and one team wins due to opponent forfeiture, disqualification, or walkover, match winner resolves 50-50; however, any completed maps resolve based on their actual results.
  • Delay beyond 7 days: If the match is delayed beyond 7 days from the scheduled date (March 13, 2026) without a winner determined, all markets resolve 50-50.
  • Map remake: If a map is remade, all statistics and winner determination for that map use only the remade game data; previous versions are disregarded.
Timing: Resolution occurs upon match completion or official cancellation. HLTV.org data is checked within 2 hours of event conclusion; if unavailable, credible reporting and video evidence are used. Markets resolve immediately upon data confirmation. If the match is delayed beyond 7 days from March 13, 2026 without a winner, all markets resolve 50-50.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.