TOTAL VOLUME:
$134.2b
24H VOL:
$126,590,312
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,439,516,703
404,175
Markets across
30,277
events
MATCHED EVENTS:
2,685
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 24, 10:38 AM EST
Polymarket
This market refers to the Counter-Strike match between Spirit Academy and Phantom Academy in the CCT Europe Closed Qualifier: Series #10 Group C, initially scheduled for September 24, 2026 at 7:00 AM ET. This market will resolve to "Spirit Academy" if Spirit Academy win the match against Phantom Academy. This market will resolve to " Phantom Academy" if Phantom Academy win the match against Spirit Academy. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 8, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 24, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between Spirit Academy and Phantom Academy in the CCT Europe Closed Qualifier: Series #10 Group C, initially scheduled for September 24, 2026 at 7:00 AM ET. This market will resolve to "Spirit Academy" if Spirit Academy win the match against Phantom Academy. This market will resolve to " Phantom Academy" if Phantom Academy win the match against Spirit Academy. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 8, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 24, 2026 at 7:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
On Polymarket, this market is priced through a continuous auction mechanism where traders buy and sell shares representing their belief in the likelihood of different outcomes. The price of a share directly reflects the implied probability of that outcome occurring. On Polymarket, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The market’s price adjusts dynamically based on supply and demand, with increased buying pressure driving up the price and vice versa. Currently, the most actively traded market is Map 1 Total Rounds: Over/Under 21.5, indicating strong interest in that specific aspect of the match.
This market resolves around Sep 24, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Resolution will be based on the official results of the Counter-Strike match between Spirit Academy and Phantom Academy within the CCT Europe Closed Qualifier: Series #10 Group C. The final result of the BO3 series will determine the winning outcome for this market, as reported by the official tournament organizers. Traders should monitor official sources for the definitive match results.
Several signals could influence the movement of this market before resolution. Unexpected news regarding player form, such as a key player being benched or experiencing illness, could significantly shift probabilities. In-game performance during the series itself, even in the early rounds of a map, will likely cause rapid adjustments. Analyst opinions and public sentiment, particularly on social media and esports forums, can also contribute to price fluctuations. Finally, any official announcements from the tournament organizers regarding scheduling changes or unforeseen circumstances could impact this market.