TOTAL VOLUME:
$134.1b
24H VOL:
$141,541,542
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,440,096,988
406,065
Markets across
30,522
events
MATCHED EVENTS:
2,692
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 16, 10:00 AM EST
Polymarket
This event group covers a Counter-Strike Best-of-3 match between Sashi Esport and HyperSpirit in the European Pro League Series 7 Playoffs, scheduled for June 16, 2026 at 4:00 AM ET. Markets span match winner, individual map winners, map handicaps, round handicaps, and total rounds across all three maps.
This market refers to the Counter-Strike Round 16 match between Sashi Esport and HyperSpirit in the European Pro League Series 7 Playoffs, initially scheduled for June 16 at 4:00AM ET. This market will resolve to "Sashi Esport" if Sashi Esport win the match against HyperSpirit. This market will resolve to "HyperSpirit" if HyperSpirit win the match against Sashi Esport. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the outcome of the HyperSpirit vs. Sashi Esport CS2 match in the European Pro League Series 7 2026, scheduled for June 16, 2026 at 4:00 AM EDT. The market resolves to Yes for whichever team wins the match. Standard competitive Counter-Strike 2 rules and the tournament's official regulations govern the match outcome.
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and fee structures, causing temporary price misalignment. Polymarket's order-book model and Kalshi's mechanics may process new information at different speeds, and variations in user base expertise can shift perceived probabilities. Additionally, platform-specific rules around market hours, settlement verification, and dispute resolution create structural differences that influence how traders price risk, leading to natural but exploitable spreads between venues.
Team roster changes, recent map performance data, and head-to-head records are key catalysts that shift trader sentiment. Injury announcements, coaching adjustments, or surprise roster substitutions can trigger sharp repricing. Pre-match commentary from professional analysts and betting syndicates often influences momentum, as does live match momentum if early maps are streamed before all three are played. Monitor social media and esports news outlets for lineup confirmations and tactical updates that could reshape perceived win probabilities.