TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: Players vs Guara Esports (BO3) - CCT South America Series #10 Group Stage
polymarket

Counter-Strike: Players vs Guara Esports (BO3) - CCT South America Series #10 Group Stage

Volume:
$128,615

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 16, 2026

Closed: Mar 16, 3:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$59,808
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$52,805
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$14,608
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: PLS (-1.5) vs Guara Esports (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$819
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$71
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Rounds

0%
Yes 0¢No 100¢
—
N/A
$172
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$144
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$105
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

0%
Yes 0¢No 100¢
—
N/A
$81
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 11

Description

This market refers to the Counter-Strike Round 2 match between Players and Guara Esports in the CCT South America Series #10 Group Stage, initially scheduled for March 16 at 9:00AM ET. This market will resolve to "Players" if Players win the match against Guara Esports. This market will resolve to "Guara Esports" if Guara Esports win the match against Players. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.