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Counter-Strike: ODDIK vs RTT100 (BO3) - ESL Challenger League South America Cup #4 Playoffs
kalshi
polymarket

Counter-Strike: ODDIK vs RTT100 (BO3) - ESL Challenger League South America Cup #4 Playoffs

Volume:
$33,880

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 27, 2026

Closed: Apr 26, 11:20 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
—
N/A
$28,838
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$632
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: ODK (-1.5) vs RTT100 (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$415
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Rounds

100%
Yes 100¢No 0¢
—
N/A
$5
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

50%
Yes 50¢No 50¢
—
N/A
$3,838
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$153
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

50%
Yes 50¢No 51¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 12

Description

This market refers to the Counter-Strike Upper bracket round 1 match between ODDIK and RTT100 in the ESL Challenger League South America Cup #4 Playoffs, initially scheduled for April 26 at 5:00PM ET. This market will resolve to "ODDIK" if ODDIK win the match against RTT100. This market will resolve to "RTT100" if RTT100 win the match against ODDIK. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms employ identical resolution logic, source hierarchy, and edge-case handling for all match, map, and statistical markets.Primary resolution logic: HLTV.org (official); consensus of credible reporting and video evidence if HLTV unavailable within 2 hours of event conclusion

Core resolution logic:

  • Match winner (ODDIK vs RTT100): resolves to the team winning the best-of-3 series; 50-50 if canceled, tied, delayed >7 days without completion, or forfeited before play begins
  • Individual map winners (Map 1, Map 2, Map 3): resolves to the team winning that specific map; 50-50 if map not played, series clinches before map is needed, or map not completed
  • Map statistics (total kills, total rounds, odd/even): resolves based on actual in-game data; 50-50 if map not played, series clinches before map is needed, or map delayed >7 days
  • Maps won by forfeit, disqualification, walkover, or default count toward series totals and handicap if the match is completed
  • If match begins but is not completed and one team wins via opponent forfeiture/disqualification/walkover, match resolves to winning team; map-specific markets resolve 50-50
  • If match ends due to clinching map being forfeited, the match counts as completed
  • Remakes: resolution based on remade game only

Edge cases & clarifications:

  • Series Clinch Before Map 3: If a team wins 2-0 before Map 3 is played, Map 3 markets (winner, kills, rounds) resolve 50-50 because the map is not played and the series result is already determined
  • Forfeit/Disqualification Before Play: If a team forfeits, is disqualified, or walks away before the match begins, the match resolves 50-50 (not to the other team). If the match begins and one team forfeits mid-series, the match resolves to the winning team, but incomplete maps resolve 50-50
  • Delay Beyond 7 Days: If the match is delayed more than 7 days from the scheduled date (April 26, 2026) without a winner determined, all markets resolve 50-50
  • Kills and Rounds Calculation: Total kills exclude team kills (friendly fire) and self-inflicted deaths. Total rounds are the sum of rounds won by both teams, including overtime. A 13-11 map = 24 total rounds (even); a 13-10 map = 23 total rounds (odd)
  • Handicap Resolution (ODDIK -1.5 vs RTT100 +1.5): ODDIK resolves if ODDIK wins 2 or more maps than RTT100 (i.e., 2-0 or 2-1 series win). RTT100 resolves otherwise (0-2 or 1-2 series loss). Forfeited/defaulted maps count. 50-50 if match canceled, tied, delayed >7 days, or incomplete with mid-series forfeit
Timing: Resolution occurs upon official HLTV.org publication of final match results. If HLTV does not publish within 2 hours of event conclusion, resolution uses credible reporting consensus and video evidence. Map-specific markets resolve immediately upon that map's completion. Series markets resolve upon series conclusion (first team to 2 map wins). The scheduled event date is April 26, 2026 at 5:00 PM EDT; any delay beyond 7 days triggers 50-50 resolution for incomplete markets.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.