TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: Natus Vincere vs FaZe (BO3) - BLAST Rivals Group B
kalshi
polymarket

Counter-Strike: Natus Vincere vs FaZe (BO3) - BLAST Rivals Group B

Volume:
$1,817,745

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Apr 30, 2026

Closed: Apr 29, 10:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$680,697
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$662,354
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: NAVI (-1.5) vs FaZe (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$266,360
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$170,154
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
—
N/A
$20,207
N/A
N/A
$9,230
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$17,443
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Rounds

0%
Yes 0¢No 100¢
—
N/A
$506
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Rounds

0%
Yes 0¢No 100¢
—
N/A
$25
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

50%
Yes 50¢No 51¢
2¢
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 12

Description

This market refers to the Counter-Strike Upper bracket semifinal 1 match between Natus Vincere and FaZe in the BLAST Rivals Group B, initially scheduled for April 29 at 4:00PM ET. This market will resolve to "Natus Vincere" if Natus Vincere win the match against FaZe. This market will resolve to "FaZe" if FaZe win the match against Natus Vincere. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets across both platforms share identical core logic: HLTV.org primary source, 7-day deadline, 50-50 for cancellations/ties/delays, and consistent treatment of forfeits and map non-plays.Primary resolution logic: Official HLTV.org; credible reporting consensus if HLTV.org results unavailable within 2 hours of event conclusion

Core resolution logic:

  • Match must be completed and played within 7 calendar days of scheduled date (April 29, 2026 at 4:00 PM EDT) to resolve to a definitive outcome
  • Series outcome (Natus Vincere vs FaZe) resolves based on which team wins 2 maps in the best-of-three format
  • Individual map winners resolve only if the map is completed; if a map is not played due to series clinch, cancellation, or non-completion, that map market resolves 50-50
  • Map statistics (total rounds and total kills, odd/even) resolve only if the map is completed; if not played or canceled, resolve 50-50
  • Forfeits, disqualifications, and walkovers count toward match completion and map totals, provided the match is completed
  • If the match is canceled, ends in a tie, or is delayed beyond 7 days without a winner determined, all markets resolve 50-50
  • If the match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, series outcome resolves to the winning team; however, if the match ends due to forfeit before play begins, series resolves 50-50
  • Remade maps are resolved based on the remade game only, not the original

Edge cases & clarifications:

  • Series Clinch Before Map 3: If Natus Vincere or FaZe wins 2 maps before Map 3 is played, Map 3 markets (Map 3 winner, Map 3 odd/even rounds, Map 3 odd/even kills) all resolve 50-50. The series outcome and Games Total O/U 2.5 resolve based on the completed maps (Under 2.5 if series ends 2-0).
  • Forfeit/Disqualification/Walkover: If a team forfeits, is disqualified, or walks over before the match begins, the series resolves 50-50. If the match begins and one team forfeits mid-series, the series resolves to the winning team if the match is completed; map-specific markets resolve based on completed maps only.
  • Delay Beyond 7 Days: If the match is delayed beyond 7 calendar days from April 29, 2026 without a winner determined, all markets resolve 50-50.
  • Map Remake: If any map is remade, resolution is based on the remade game only; the original result is disregarded.
  • No Kills Recorded in Map: If a map is played but no kills are recorded (extremely unlikely in CS2), odd/even kills markets for that map resolve 50-50.
Timing: Resolution occurs within 2 hours after the match concludes (or final map concludes if series ends early). If HLTV.org does not publish results within 2 hours, credible reporting consensus is used. All markets must resolve by the deadline; if the match is not completed or results are not available within 2 hours and no consensus exists, markets resolve 50-50.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.