TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: Natus Vincere vs Astralis (BO3) - PGL Cluj-Napoca Group Stage
kalshi
polymarket

Counter-Strike: Natus Vincere vs Astralis (BO3) - PGL Cluj-Napoca Group Stage

Volume:
$469,400

Natus Vincere

 - Kalshi

Natus Vincere - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Feb 14, 2026

Closed: Feb 14, 7:00 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

Natus Vincere

View
100%
Yes 100¢No 0¢
—
-$735
$31,953
N/A
N/A
$24,719
Settled
Yes
kalshi

Astralis

0%
Yes 0¢No 100¢
—
-$543
$15,168
N/A
N/A
$12,762
Settled
No
polymarket

Match Winner

100%
Yes 100¢No 0¢
—
N/A
$301,948
0%
N/A
N/A
N/A
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$93,116
0%
N/A
N/A
N/A
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$21,890
0%
N/A
N/A
N/A
polymarket

Map Handicap: NAVI (-1.5) vs Astralis (+1.5)

100%
Yes 100¢No 0¢
—
N/A
$2,948
0%
N/A
N/A
N/A
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$1,755
0%
N/A
N/A
N/A
polymarket

Map Handicap: AST (-1.5) vs Natus Vincere (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$622
0%
N/A
N/A
N/A
Total markets: 8

Description

This event group covers a Counter-Strike best-of-three match between Natus Vincere and Astralis at PGL Cluj-Napoca Group Stage, scheduled for February 14, 2026 at 3:00 AM ET. Markets span match winner, individual map winners (Map 1 and Map 2), games total over/under, and map handicaps, with resolution sourced from HLTV.org.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Kalshi align on HLTV.org as the sole resolution source, apply identical 7-day delay threshold, treat forfeits/disqualifications consistently, and resolve incomplete maps or canceled matches to 50-50.Primary resolution logic: HLTV.org (official Counter-Strike match data and results)

Core resolution logic:

  • Match winner (BO3): Natus Vincere wins if they win 2 maps; Astralis wins if they win 2 maps.
  • Map 1 and Map 2 winners: Resolve to whichever team wins the specified map, provided the map is completed.
  • Games Total Over/Under 2.5: Over if 3 or more maps are played; Under if fewer than 3 maps are played.
  • Map Handicap NAVI (-1.5): Natus Vincere wins if they win 2 or more maps than Astralis; otherwise Astralis wins.
  • Map Handicap AST (-1.5): Astralis wins if they win 2 or more maps than Natus Vincere; otherwise Natus Vincere wins.
  • Maps won by forfeit, disqualification, or walkover count toward handicap totals if the match is completed.
  • If match begins but is incomplete and one team wins by opponent forfeiture/disqualification/walkover, map-specific markets resolve 50-50; match winner and handicap markets resolve 50-50.
  • If match is canceled (not played at all), delayed beyond 7 days without play beginning, or ends in a tie, all markets resolve 50-50.

Edge cases & clarifications:

  • Incomplete map during ongoing match: If the match begins but a specific map (e.g., Map 1 or Map 2) is not completed, that map's market resolves 50-50. Match winner and handicap markets depend on whether the match itself reaches a conclusion.
  • Match forfeited mid-series: If one team forfeits after the match has begun and maps have been played, completed maps count toward the final tally for match winner and handicap resolution. If the clinching map is forfeited, the match is considered completed and resolves to the team that won the series.
  • Pre-match forfeiture or walkover: If the match is forfeited or a walkover occurs before play begins, all markets resolve 50-50.
  • Delay beyond 7 days: If the match is delayed more than 7 days from the scheduled February 14 date without play beginning, all markets resolve 50-50.
  • Tie or no winner determined: If the match ends in a tie or no winner is determined for any reason, all markets resolve 50-50.
Timing: Resolution occurs upon match completion (when one team wins 2 maps in the BO3 series) or upon triggering of a terminal edge case (cancellation, 7-day delay without play, pre-match forfeiture, or tie). Map-specific markets resolve as soon as the respective map concludes with a winner, or 50-50 if the map is not completed.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.