TOTAL VOLUME:
$134b
24H VOL:
$107,351,958
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,416,970,024
400,720
Markets across
30,097
events
MATCHED EVENTS:
2,633
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jul 1, 10:40 AM EST
Kalshi
This market tracks the total number of rounds played in a best-of-one Counter-Strike match between Monte and Team Nemesis during the XSE Pro League Group Stage. Across Limitless, Predict, Polymarket, and Kalshi, the consensus probability for Over 21.5 rounds stands at 99.8%, aggregated from real-time odds on these platforms. Resolution will be determined by official match data from HLTV.org. Watch for the match kickoff on July 1, 2026 at 4:00 AM ET, which will settle all round-total markets.
This market refers to the Counter-Strike Round 1 match between Monte and Team Nemesis in the XSE Pro League Group Stage, initially scheduled for July 1 at 4:00AM ET. This market will resolve to "Monte" if Monte win the match against Team Nemesis. This market will resolve to "Team Nemesis" if Team Nemesis win the match against Monte. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Resolution is determined by the outcome of the Team Nemesis vs. Monte CS2 match in the XSE Pro League 2026, originally scheduled for July 1, 2026 at 4:00 AM EDT. The market resolves to Yes for whichever team wins the match.
This market refers to the Counter-Strike Round 1 match between Monte and Team Nemesis in the XSE Pro League Group Stage, initially scheduled for July 1 at 4:00AM ET. This market will resolve to "Monte" if Monte win the match against Team Nemesis. This market will resolve to "Team Nemesis" if Team Nemesis win the match against Monte. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the match between Monte and Team Nemesis in the XSE Pro League 2026, scheduled for Jul 1, 2026. This market resolves to "YES" if the team named in the title wins in the specified match. Otherwise, the market will resolve to "NO." If either team loses by forfeit, disqualification, or walkover for any reason, this market will resolve to the team declared the winner, regardless of whether the match has started or when the decision is made. If the match is not completed with an official result by August 1, 2026, 23:59 UTC, the market will resolve to "Other."
Prediction markets operate on peer-to-peer pricing rather than fixed odds set by a bookmaker. On this market, traders themselves determine the odds through supply and demand, often reflecting real-time information faster than traditional sportsbooks update their lines. Prediction market prices tend to be more efficient in incorporating late-breaking news, team roster changes, or injury reports. However, sportsbooks may offer tighter spreads and faster payouts. Comparing both sources can reveal where sharp money is flowing and identify potential value discrepancies.
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity pools, and fee structures, which can cause temporary price divergence. Polymarket and Kalshi may also have distinct user bases with varying risk appetites and information access. Arbitrage opportunities can emerge when one platform prices Monte or Team Nemesis significantly higher or lower than the other. These gaps typically narrow as informed traders exploit the difference, but timing, platform-specific incentives, and withdrawal friction can sustain short-term spreads between venues.
Team roster changes, player substitutions, or last-minute lineup announcements can trigger sharp repricing. Recent head-to-head performance, map pool advantages, and coaching adjustments are key catalysts traders monitor. Injury reports or player availability updates often shift odds significantly. Pre-match interviews, team form leading up to the fixture, and betting patterns on external sportsbooks can also influence this market. Major esports news outlets and official league communications are prime sources for market-moving information before the match begins.