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406,422

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MATCHED EVENTS:

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Counter-Strike: MINLATE vs HEROIC Academy (BO3) - European Pro League Series 6 Group D
kalshi
polymarket

Counter-Strike: MINLATE vs HEROIC Academy (BO3) - European Pro League Series 6 Group D

Volume:
$207,485

HEROIC Academy

 - Kalshi

HEROIC Academy - Kalshi

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 31, 2026

Closed: Mar 31, 10:30 AM EST

kalshi

Kalshi

View
Join Kalshi and score $25 for your first trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
kalshi

HEROIC Academy

View
100%
Yes 100¢No 0¢
—
N/A
$29,808
N/A
N/A
$16,734
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
—
N/A
$26,442
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$141
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Rounds

100%
Yes 100¢No 0¢
—
N/A
$135
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
$21
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$108,456
N/A
N/A
N/A
Settled
No
kalshi

MINLATE

0%
Yes 0¢No 100¢
—
N/A
$27,964
N/A
N/A
$13,335
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$13,974
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

0%
Yes 0¢No 100¢
—
N/A
$181
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: HERO.A (-1.5) vs MINLATE (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$141
N/A
N/A
N/A
Settled
No
polymarket

Map Handicap: MINLATE (-1.5) vs HEROIC Academy (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$91
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

0%
Yes 0¢No 100¢
—
N/A
$86
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$26
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$21
N/A
N/A
N/A
Settled
No
Total markets: 14

Description

A best-of-three Counter-Strike match between MINLATE and HEROIC Academy in the European Pro League Series 6 Group D, scheduled for March 31, 2026 at 6:30 AM ET. Markets cover match winner, individual map winners, map-level statistics (kills and rounds), series length, and handicap outcomes.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms apply identical completion requirements, 7-day delay thresholds, forfeit/walkover counting rules, and HLTV.org primary sourcing with credible reporting fallback. Edge case handling (cancellation, tie, incomplete series, map clinch scenarios) is consistent across all markets.Primary resolution logic: HLTV.org official results; credible reporting consensus if HLTV.org does not publish within 2 hours of event conclusion

Core resolution logic:

  • Match must be completed with a winner determined to resolve to a team outcome; if canceled, tied, or delayed beyond 7 days without completion, resolve 50-50
  • Maps won by forfeit, disqualification, walkover, or default count toward match and handicap outcomes if the overall match is completed
  • If match begins but is not completed, and one team wins due to opponent forfeiture/disqualification/walkover, resolve 50-50 for match winner and handicap markets; resolve based on completed map if map-specific market and that map concluded
  • If series result is clinched before a map is played, that map resolves 50-50 for map-specific markets (winner, kills, rounds)
  • If a map is remade, resolution is based on the remade game only
  • For map statistics (kills, rounds), if the map is not played, canceled, delayed beyond 7 days, or not needed due to series clinch, resolve 50-50
  • Games Total (O/U 2.5) resolves Over if 3+ maps are played, Under if fewer than 3 maps are played; if match is canceled, tied, delayed beyond 7 days without completion, or begins but is not completed with one team winning via forfeiture, resolve 50-50

Edge cases & clarifications:

  • Match Canceled or Not Played: All markets resolve 50-50 if the match is canceled entirely or delayed beyond 7 days from March 31, 2026 without play beginning
  • Match Begins but Not Completed: If one team wins due to opponent forfeiture/disqualification/walkover before series conclusion, match winner and handicap markets resolve 50-50; map-specific markets resolve based on completed maps only, or 50-50 if that map was not completed
  • Series Clinch Before Map Played: If a team clinches the series before Map 2 or Map 3 is needed, those map-specific markets (winner, kills, rounds) resolve 50-50
  • Map Remade: If a map is remade, resolution is based on the remade game only; prior version is disregarded
  • Forfeit on Clinching Map: If the clinching map is forfeited, the match is considered completed and resolves to the team that clinched; handicap and match winner markets resolve accordingly
Timing: Resolution occurs after the match concludes with a winner determined, or 7 days after the scheduled date (March 31, 2026) if no winner is determined by then. HLTV.org results are checked within 2 hours of event conclusion; if not published, credible reporting consensus is used.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.