TOTAL VOLUME:
$134.2b
24H VOL:
$130,522,377
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,438,389,636
404,028
Markets across
30,214
events
MATCHED EVENTS:
2,681
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Map 1 Rounds Handicap: TheMongolz (-3.5) vs magic (+3.5)
- Polymarket
Map 1 Rounds Handicap: TheMongolz (-3.5) vs magic (+3.5) - Polymarket
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Vol.
·
Resolved Aug 12, 2026
Closed: Aug 12, 10:39 AM EST
Polymarket
This market tracks the outcome of the Counter-Strike match between magic and TheMongolz in the Esports World Cup Group D, specifically focusing on the rounds handicap for the first map. The current consensus probability for the leading outcome, TheMongolz (-3.5) vs magic (+3.5), is 99.7% across Polymarket, Predict, and Limitless. The resolution source is official information from https://hltv.org, with credible reporting including video evidence as a fallback if hltv.org does not publish within 2 hours. Watch for the match on August 13, which will determine the final settlement.
This market refers to the Counter-Strike Upper bracket quarterfinal 2 match between magic and TheMongolz in the Esports World Cup Group D, initially scheduled for August 12 at 2:00PM ET. This market will resolve to "magic" if magic win the match against TheMongolz. This market will resolve to "TheMongolz" if TheMongolz win the match against magic. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike Upper bracket quarterfinal 2 match between magic and TheMongolz in the Esports World Cup Group D, initially scheduled for August 12 at 2:00PM ET. This market will resolve to "magic" if magic win the match against TheMongolz. This market will resolve to "TheMongolz" if TheMongolz win the match against magic. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between magic and TheMongolz in the Esports World Cup 2026, initially scheduled for August 12, 2026 UTC. This market will resolve to "magic" if magic win the match against TheMongolz. This market will resolve to "TheMongolz" if TheMongolz win the match against magic. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. In cases where a team’s listed name includes minor discrepancies from the resolution source, or the team is renamed or rebranded, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.