TOTAL VOLUME:

$134.1b

24H VOL:

$133,388,117

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,436,095,462

405,232

Markets across

30,526

events

MATCHED EVENTS:

2,693

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: LPH Gaming vs INFURITY Gaming (BO3) - United21 Group B
kalshi
polymarket

Counter-Strike: LPH Gaming vs INFURITY Gaming (BO3) - United21 Group B

Volume:
$13,072

Map 2 Winner

 - Polymarket

Map 2 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 23, 2026

Closed: Jun 5, 2:13 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 2 Winner

View
0%
Yes 0.1¢No 100¢
—
N/A
$6,940
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0.1¢No 100¢
—
N/A
$3,693
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Winner

0%
Yes 0.2¢No 100¢
—
N/A
$2,305
N/A
N/A
N/A
Settled
Yes
kalshi

Over 2.5 maps

0%
Yes 0¢No 100¢
100¢
N/A
$133
N/A
N/A
$133
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0.1¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: INF (-1.5) vs LPH Gaming (+1.5)

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

20%
Yes 20¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Rounds

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
20¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Rounds

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Odd/Even Total Kills

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Rounds Handicap: INFURITY Gaming (-2.5) vs LPH Gaming (+2.5)

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: INFURITY Gaming (-2.5) vs LPH Gaming (+2.5)

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Rounds Handicap: INFURITY Gaming (-2.5) vs LPH Gaming (+2.5)

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Total Rounds: Over/Under 21.5

0%
Yes 1¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Total Rounds: Over/Under 21.5

0%
Yes 1¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 18

Description

This event group covers a Counter-Strike best-of-three match between LPH Gaming and INFURITY Gaming in the United21 Group B tournament, scheduled for June 5, 2026 at 6:30 AM ET. Markets span match winner, individual map winners, map-level statistics (kills, rounds, handicaps), and series length, with resolution sourced from HLTV.org.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Polymarket and Kalshi employ identical resolution frameworks: match completion is required, HLTV.org is authoritative, forfeits and incomplete maps trigger 50-50 resolution, and the 7-day delay threshold applies uniformly across all markets.Primary resolution logic: HLTV.org (official); credible reporting and video evidence if HLTV.org does not publish within 2 hours of match conclusion

Core resolution logic:

  • Match winner (series) resolves to the team winning 2 maps in the best-of-three; forfeits/disqualifications/walkovers before match start resolve to 50-50; forfeits/disqualifications during match resolve to the winning team
  • Individual map winners resolve based on the team winning that map; incomplete maps or maps not played due to series clinch resolve to 50-50
  • Map statistics (kills, rounds, handicaps, over/under) require the map to be played to completion with rounds actually played; forfeit, disqualification, walkover, or default on a map resolves that statistic to 50-50
  • Series length (over/under 2.5 maps) counts maps won by forfeit/disqualification/default if the match is completed; incomplete series or series canceled/delayed beyond 7 days resolve to 50-50
  • Cancellation, tie, or delay beyond 7 days from scheduled date without a winner determined resolves all markets to 50-50
  • Team name discrepancies (abbreviations, sponsor tags, regional identifiers, minor formatting) are resolved to the underlying real-world team if unambiguous; ambiguous or non-matching names resolve to 50-50

Edge cases & clarifications:

  • Series clinch before final map: If a team wins 2 maps before Map 3 is played, Map 3 does not occur. All Map 3 markets (winner, kills, rounds, handicaps) resolve to 50-50. Series length resolves based on maps actually played (2 maps = Under 2.5).
  • Forfeit/disqualification during match: If one team forfeits or is disqualified after the match begins, the winning team is awarded the series. Maps completed before the forfeit resolve on their actual results; maps not played resolve to 50-50. Series length counts only completed maps.
  • Forfeit/disqualification before match start: If a team forfeits or is disqualified before the match begins (walkover), the series resolves to 50-50. No individual map markets resolve to a team.
  • Map remade: If a map is remade, resolution is based on the remade game only; the original result is disregarded.
  • Delay beyond 7 days: If the match is delayed more than 7 days from the scheduled date (June 5, 2026) without a winner determined or play beginning, all markets resolve to 50-50.
Timing: Resolution occurs upon match completion (final map result determined) or upon confirmation of cancellation/delay beyond 7 days. HLTV.org results are checked within 2 hours of match conclusion; if unavailable, credible reporting and video evidence are used. Polymarket and Kalshi both use the same 2-hour window for fallback sourcing.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Counter-Strike Decider match between LPH Gaming and INFURITY Gaming in the United21 Group B, initially scheduled for June 5 at 6:30AM ET. This market will resolve to "LPH Gaming" if LPH Gaming win the match against INFURITY Gaming. This market will resolve to "INFURITY Gaming" if INFURITY Gaming win the match against LPH Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The dashboard aggregates real-time odds and trading activity for this Counter-Strike matchup across Polymarket and Kalshi. It displays the consensus probability that LPH Gaming will defeat INFURITY Gaming in a best-of-three series during United21 Group B play. You can monitor live price movements, cumulative trading volume across both platforms, and historical odds shifts. The multi-platform view lets you compare how each market prices the same event, revealing where traders see the highest conviction and where liquidity concentrates.

Prediction markets like Polymarket and Kalshi typically reflect real-time trader consensus without the margin built into traditional sportsbooks. Sportsbooks set odds to balance liability and profit; prediction markets aggregate distributed beliefs from many participants. For this LPH Gaming vs INFURITY Gaming matchup, prediction market odds may diverge from sportsbook lines due to different liquidity pools, trader sophistication, and absence of bookmaker juice. Direct comparison requires checking both simultaneously, as prediction markets often move faster on breaking news or roster changes.

Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Each platform attracts different trader demographics, liquidity depths, and fee structures. Polymarket may show stronger conviction on match winner odds, while Kalshi's over/under maps market reflects distinct participant pools focused on series length. Regulatory frameworks, user bases, and order-book depth create natural price gaps. Arbitrage opportunities emerge when one platform reprices faster than the other following team news, player availability updates, or recent scrim results. These differences typically narrow as traders exploit spreads.

Key catalysts include roster changes or player substitutions announced before match day, recent tournament results and map pool performance by either team, and injury or availability updates. Scrim results leaked by community members often shift odds. Pre-match interviews revealing team morale or tactical adjustments can trigger repricing. Odds may also react to betting volume spikes if sharp money enters one side. Live map bans during the series will cause dramatic swings as the BO3 unfolds and map-specific strengths become apparent.