TOTAL VOLUME:

$134.1b

24H VOL:

$113,466,932

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,423,222,590

402,751

Markets across

30,217

events

MATCHED EVENTS:

2,632

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: LPH Gaming vs Imperial Academy (BO3) - United21 Group C
polymarket

Counter-Strike: LPH Gaming vs Imperial Academy (BO3) - United21 Group C

Volume:
$11,486

Match Winner

 - Polymarket

Match Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Feb 21, 2026

Counter-Strike: LPH Gaming vs Imperial Academy (BO3) - United21 Group C

100%chance
Amount

$

Trade on
polymarket

Trade on Polymarket

At 100¢ buys you 100 shares | Odds: 100% Total Payout: $100 | Net Profit: $0 Multiplier: 1.00x | ROI: 0% | APY: N/A Illiquid market
You will be redirected to the platform to complete this trade.
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

100%
Yes 100¢No 0¢
—
N/A
$7,594
0%
N/A
N/A
N/A
polymarket

O/U 2.5 Games

100%
Yes 100¢No 0¢
—
N/A
$1,093
0%
N/A
N/A
N/A
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
—
N/A
$534
0%
N/A
N/A
N/A
polymarket

Map Handicap: LPH (-1.5) vs Imperial Academy (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$1,173
0%
N/A
N/A
N/A
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,092
0%
N/A
N/A
N/A
Total markets: 5

Description

This market refers to the Counter-Strike match between LPH Gaming and Imperial Academy in the United21 Group C, scheduled for February 20 at 4:00AM ET. This market will resolve to "LPH Gaming" if LPH Gaming win the match against Imperial Academy. This market will resolve to "Imperial Academy" if Imperial Academy win the match against LPH Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.