TOTAL VOLUME:
$134.2b
24H VOL:
$134,145,987
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,441,166,947
406,422
Markets across
30,383
events
MATCHED EVENTS:
2,688
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 18, 6:35 AM EST
Polymarket
This event group concerns a Counter-Strike match between Liquid and Infinite within the Logitech G Play Connect Group B. Markets exist for the overall match winner, a round handicap on Map 1, and the total rounds played on Map 1. Resolution relies on official results from hltv.org, with a fallback to credible reporting and video evidence.
This market refers to the Counter-Strike match between Liquid and Infinite in the Logitech G Play Connect Group B, initially scheduled for September 18, 2026 at 5:00 AM ET. This market will resolve to "Liquid" if Liquid win the match against Infinite. This market will resolve to "Infinite" if Infinite win the match against Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 18, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between Liquid and Infinite in the Logitech G Play Connect Group B, initially scheduled for September 18, 2026 at 5:00 AM ET. This market will resolve to "Liquid" if Liquid win the match against Infinite. This market will resolve to "Infinite" if Infinite win the match against Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 18, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Prediction market odds, such as those found in this market, often reflect the collective wisdom of a diverse group of traders, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set lines based on their own models and aim to balance action on both sides, while prediction markets allow anyone to express their beliefs. This can lead to discrepancies, especially when public sentiment strongly diverges from expert opinion. It’s common to see prediction markets incorporate information faster than sportsbooks, particularly in response to breaking news or late-developing information about team form.
Several signals could significantly impact this market. Any news regarding player form, such as injuries or unexpected roster changes for either Liquid or Infinite, would likely cause price movement. Major shifts in public sentiment, perhaps driven by social media discussion or expert analysis, could also influence trading activity. In-game performance during other matches leading up to the event, or any strategic announcements from the teams, could also shift probabilities. Unexpected delays or changes to the match schedule could also introduce volatility into this market.