TOTAL VOLUME:

$134.2b

24H VOL:

$134,145,987

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,441,166,947

406,422

Markets across

30,383

events

MATCHED EVENTS:

2,688

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: Liquid vs Infinite (BO1) - Logitech G Play Connect Group B
polymarket
predict

What is the result of Liquid vs Infinite?

Volume:
$242,710

Match Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Sep 18, 2026

Closed: Sep 18, 6:35 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
31%
Yes 100¢No 0¢
0.1¢
N/A
$238,248
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
Yes 99¢No 1¢
—
$22,375
$4,387
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Rounds Handicap: Liquid (-3.5) vs Infinite (+3.5)

100%
7%
Yes 100¢No 0¢
3¢
N/A
$15
N/A
N/A
N/A
Settled
Yes
predict

Map 1 Rounds Handicap: Liquid (-3.5) vs Infinite (+3.5)

N/A
N/A
—
$4,517
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Total Rounds: Over/Under 18.5

100%
Yes 100¢No 0¢
0.9¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

0%
94%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
predict

Map 1 Total Rounds: Over/Under 21.5

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Liquid (-6.5) vs Infinite (+6.5)

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Liquid (-9.5) vs Infinite (+9.5)

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 27.5

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
Total markets: 11

Description

This event group concerns a Counter-Strike match between Liquid and Infinite within the Logitech G Play Connect Group B. Markets exist for the overall match winner, a round handicap on Map 1, and the total rounds played on Map 1. Resolution relies on official results from hltv.org, with a fallback to credible reporting and video evidence.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Predict utilize the same resolution logic and source (hltv.org) for all three markets, ensuring consistent outcomes.Primary resolution logic: https://hltv.org

Core resolution logic:

  • Match Winner: Liquid wins if Liquid wins, Infinite wins if Infinite wins, 50-50 for cancellation/tie.
  • Map 1 Rounds Handicap: Liquid wins if Liquid wins Map 1 by 4+ rounds, Infinite wins otherwise. 50-50 if Map 1 is not completed or canceled.
  • Map 1 Total Rounds: Over if total rounds > 21.5, Under if total rounds < 21.5, 50-50 if Map 1 is not completed or canceled.

Edge cases & clarifications:

  • Postponement Deadline: If a match is postponed, it must be rescheduled by October 2, 2026, at 11:59 PM ET. Otherwise, the market resolves to 50-50.
  • Name Discrepancies: Minor discrepancies in team names will be resolved based on the underlying real-world match.
  • Source Delay: If hltv.org doesn't publish results within 2 hours of event conclusion, a consensus of credible reporting will be used.
Timing: Resolution will occur after the official results are published on hltv.org or a consensus of credible reporting is reached, with a maximum delay of 2 hours after the event's conclusion.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Counter-Strike match between Liquid and Infinite in the Logitech G Play Connect Group B, initially scheduled for September 18, 2026 at 5:00 AM ET. This market will resolve to "Liquid" if Liquid win the match against Infinite. This market will resolve to "Infinite" if Infinite win the match against Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 18, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Counter-Strike match between Liquid and Infinite in the Logitech G Play Connect Group B, initially scheduled for September 18, 2026 at 5:00 AM ET. This market will resolve to "Liquid" if Liquid win the match against Infinite. This market will resolve to "Infinite" if Infinite win the match against Liquid. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 18, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket and Predict, this dashboard tracks the consensus view on the outcome of the Counter-Strike BO1 match between Liquid and Infinite. Currently, the aggregated volume across both platforms is $242,710, with $241,251 traded in the last 24 hours. The dashboard displays a composite of probabilities derived from each platform, offering a comprehensive overview of predictions for the Counter-Strike BO1 market. This allows users to see how opinions are shifting and where the smart money is flowing. It's a central hub for understanding the collective forecast for this event.

Prediction market odds, such as those found in this market, often reflect the collective wisdom of a diverse group of traders, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set lines based on their own models and aim to balance action on both sides, while prediction markets allow anyone to express their beliefs. This can lead to discrepancies, especially when public sentiment strongly diverges from expert opinion. It’s common to see prediction markets incorporate information faster than sportsbooks, particularly in response to breaking news or late-developing information about team form.

Several signals could significantly impact this market. Any news regarding player form, such as injuries or unexpected roster changes for either Liquid or Infinite, would likely cause price movement. Major shifts in public sentiment, perhaps driven by social media discussion or expert analysis, could also influence trading activity. In-game performance during other matches leading up to the event, or any strategic announcements from the teams, could also shift probabilities. Unexpected delays or changes to the match schedule could also introduce volatility into this market.