TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: Legion vs Boring Players (BO3) - ESL Challenger League Asia-Pacific Cup 2 Playoffs
polymarket

Counter-Strike: Legion vs Boring Players (BO3) - ESL Challenger League Asia-Pacific Cup 2 Playoffs

Volume:
$40,704

Odd/Even Total Rounds

 - Polymarket

Odd/Even Total Rounds - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Mar 20, 2026

Closed: Mar 20, 2:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Odd/Even Total Rounds

View
100%
Yes 100¢No 0¢
—
N/A
$45
N/A
N/A
N/A
Settled
Yes
polymarket

Match Winner

0%
Yes 0¢No 100¢
—
N/A
$33,881
N/A
N/A
N/A
Settled
No
polymarket

Map 2 Winner

0%
Yes 0¢No 100¢
—
N/A
$4,528
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Winner

0%
Yes 0¢No 100¢
—
N/A
$1,757
N/A
N/A
N/A
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$400
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

0%
Yes 0¢No 100¢
—
N/A
$57
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$27
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Kills

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Odd/Even Total Rounds

N/A
N/A
—
N/A
N/A
N/A
N/A
N/A
Settled
No
Total markets: 10

Description

This market refers to the Counter-Strike Upper bracket round 16 match between Legion and Boring Players in the ESL Challenger League Asia-Pacific Cup 2 Playoffs, initially scheduled for March 20 at 10:00AM ET. This market will resolve to "Legion" if Legion win the match against Boring Players. This market will resolve to "Boring Players" if Boring Players win the match against Legion. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.