TOTAL VOLUME:
$134.1b
24H VOL:
$113,466,932
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,423,222,590
402,751
Markets across
30,217
events
MATCHED EVENTS:
2,632
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 16, 5:19 PM EST
Kalshi
This event group covers a Counter-Strike BO3 match between KOLESIE and GenOne in the CCT Europe Series #4 Group Stage, scheduled for June 16, 2026 at 1:00 PM EDT. Markets span match winner, map winners, map round totals, games total, and map handicap outcomes.
This market refers to the Counter-Strike Round 4 match between KOLESIE and GenOne in the CCT Europe Series #4 Group Stage, initially scheduled for June 16 at 1:00PM ET. This market will resolve to "KOLESIE" if KOLESIE win the match against GenOne. This market will resolve to "GenOne" if GenOne win the match against KOLESIE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This event covers the CCT Europe Series #4 2026 CS2 match between GenOne and KOLESIE scheduled for June 16, 2026 at 1:00 PM EDT. The market resolves to Yes if GenOne wins the match, and separately resolves to Yes if KOLESIE wins the match. Resolution is based on the official match result as determined by the tournament organizers.
Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Both platforms host the same event, but differences in user base, fee structures, and trading mechanics can create temporary price gaps. Kalshi and Polymarket attract distinct trader demographics and operate under different regulatory frameworks, which influences how quickly information is priced in. Liquidity depth varies between venues, so large trades may move one platform's odds more than the other. Additionally, each platform's order-matching engine and settlement rules can introduce subtle timing lags. Arbitrage traders often exploit these spreads, but gaps can persist if transaction costs or platform friction outweigh the profit opportunity.
Several catalysts could shift odds before resolution. Roster announcements or player substitutions for either team would likely trigger repricing, as would injury reports or lineup changes. Recent tournament results and head-to-head records between the squads often influence trader positioning. Scrim results or public practice footage, if leaked or discussed, can sway sentiment. Map pool updates or meta shifts in Counter-Strike may favor one team's playstyle over the other. Media coverage highlighting form or momentum swings can also drive volume and price movement. Monitor esports news outlets and team social channels for updates that might reveal new information traders haven't yet priced in.