Counter-Strike: Just Players vs Ursa (BO3) - ESL Challenger League Europe Cup #3 Playoffs
Volume:
$22,678
Markets
Outcome
Chance %
Price
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
Trade
Description
This event group covers a Counter-Strike Best-of-3 match between Just Players and Ursa in the ESL Challenger League Europe Cup #3 Playoffs, scheduled for April 1, 2026 at 1:00 PM EDT. Markets span match outcome, individual map winners, map-level statistics (kills and rounds), series length, and handicap betting across Kalshi and Polymarket platforms.
Unified Resolution Criteria (Consistent across platforms)
All markets across Kalshi and Polymarket use identical primary resolution source (HLTV.org with 2-hour fallback to consensus), identical cancellation and delay thresholds (7 days), and consistent 50-50 resolution for incomplete, canceled, or tied outcomes.
Primary resolution logic:
Official HLTV.org; if results not published within 2 hours of match conclusion, consensus of credible reporting including video evidence.
Core resolution logic:
Match outcome (Just Players vs Ursa) resolves to the team that wins the best-of-3 series.
Map winners (Map 1, Map 2, Map 3) resolve based on which team wins that individual map, if played.
Map statistics (total kills, total rounds) resolve based on completed map data; team kills and self-inflicted deaths excluded from kill counts.
Series length (Games Total O/U 2.5) resolves Over if 3 or more maps are played, Under if fewer than 3.
Handicap (URSA -1.5 vs Just Players +1.5) resolves to Ursa if Ursa wins 2 or more maps than Just Players; otherwise Just Players.
Maps won by forfeit, disqualification, walkover, or default count toward all totals if the match is completed.
If match is canceled, delayed beyond 7 days without play beginning, or ends in a tie, all markets resolve 50-50.
If match begins but does not complete: match outcome resolves to the team winning by opponent forfeiture; map-specific and series-length markets resolve 50-50.
If a map is not played because series is already clinched, or due to forfeit/walkover/disqualification, map-specific markets resolve 50-50.
If Map 3 is forfeited as the clinching map, the match is considered completed and resolves accordingly.
Edge cases & Clarifications:
Incomplete Series with Mid-Match Forfeiture: If the match begins but one team forfeits mid-series (e.g., after Map 1), the match outcome market resolves to the winning team. However, map-specific markets for unplayed maps and series-length markets resolve 50-50.
Forfeit Before Match Start: If either team forfeits before the match begins (walkover), all markets resolve 50-50.
Delay Beyond 7 Days: If the match is delayed beyond 7 days from the scheduled date (April 1, 2026) without play beginning, all markets resolve 50-50.
Map Remake: If a map is remade, resolution is based on the remade game only, not the original.
Team Name Discrepancies: Minor spelling variations, abbreviations, sponsor tags, or formatting differences (e.g., Just_Players vs JustPlayers, Ursa vs URSA) are treated as the same team; resolution is based on the underlying real-world match, not exact name matching.
Timing:
Resolution occurs upon match completion and official HLTV.org publication, or within 2 hours thereafter if consensus reporting is required. If the match is not played or canceled, resolution occurs at the scheduled time plus any applicable delay threshold (7 days).
Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.
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