TOTAL VOLUME:

$134b

24H VOL:

$103,397,351

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,410,176,180

399,592

Markets across

30,097

events

MATCHED EVENTS:

2,622

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: Inner Circle Esports vs BBL (BO1) - Logitech G Play Connect Group B
polymarket
predict

What is the result of Inner Circle Esports vs BBL?

Volume:
$130,426

Match Winner

all

2 markets

Polymarket

Predict

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Sep 18, 2026

Closed: Sep 18, 6:07 AM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
35%
Yes 100¢No 0¢
0.1¢
N/A
$126,643
N/A
N/A
N/A
Settled
Yes
predict

Match Winner

99%
40%
Yes 99¢No 1¢
—
$19,534
$3,652
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Rounds Handicap: Inner Circle Esports (-3.5) vs BBL (+3.5)

100%
7%
Yes 100¢No 0¢
0.1¢
N/A
$66
N/A
N/A
N/A
Settled
Yes
predict

Map 1 Rounds Handicap: Inner Circle Esports (-3.5) vs BBL (+3.5)

N/A
N/A
13¢
$5,717
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Total Rounds: Over/Under 18.5

100%
Yes 100¢No 0¢
1¢
N/A
$10
N/A
N/A
N/A
Settled
Yes
predict

Map 1 Total Rounds: Over/Under 21.5

45%
Yes 45¢No 55¢
—
$11,803
$11
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Total Rounds: Over/Under 21.5

0%
95%
Yes 0¢No 100¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Inner Circle Esports (-6.5) vs BBL (+6.5)

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Inner Circle Esports (-9.5) vs BBL (+9.5)

0%
Yes 0¢No 100¢
—
N/A
$10
N/A
N/A
N/A
Settled
Yes
Total markets: 10

Description

This prediction group covers a Counter-Strike match between Inner Circle Esports and BBL in the Logitech G Play Connect Group B. There are markets for the overall match winner, a round handicap on Map 1, and the total rounds played on Map 1. Resolution relies on official results from hltv.org, with a fallback to credible reporting.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both Polymarket and Predict utilize identical resolution logic and source for all three markets within this event group.Primary resolution logic: https://hltv.org

Core resolution logic:

  • Match winner resolves to the team that wins the BO1 match.
  • Map 1 Round Handicap resolves based on the round difference in Map 1, with Inner Circle Esports needing a +4 round advantage to win the market.
  • Map 1 Total Rounds resolves based on whether the total rounds played on Map 1 exceeds 21.5.
  • Postponement to within 14 days of the original schedule results in resolution based on the played match; otherwise, 50-50 resolution.
  • Forfeits/disqualifications in the overall match market resolve to 50-50; in Map 1 markets, a win for the non-forfeiting team if the map is in progress.

Edge cases & clarifications:

  • Match Cancellation: If the match is canceled entirely, all markets resolve to 50-50.
  • Map 1 Not Played: If Map 1 is not played at all, the Map 1 markets (Round Handicap and Total Rounds) resolve to 50-50.
  • Name Discrepancies: Minor discrepancies in team names will be resolved based on the underlying real-world match.
Timing: Resolution will occur after the official results are published on hltv.org, with a maximum wait time of 2 hours. If hltv.org does not publish results within 2 hours, a consensus of credible reporting will be used.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Counter-Strike match between Inner Circle Esports and BBL in the Logitech G Play Connect Group B, initially scheduled for September 18, 2026 at 4:00 AM ET. This market will resolve to "Inner Circle Esports" if Inner Circle Esports win the match against BBL. This market will resolve to "BBL" if BBL win the match against Inner Circle Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 18, 2026 at 4:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Counter-Strike match between Inner Circle Esports and BBL in the Logitech G Play Connect Group B, initially scheduled for September 18, 2026 at 4:00 AM ET. This market will resolve to "Inner Circle Esports" if Inner Circle Esports win the match against BBL. This market will resolve to "BBL" if BBL win the match against Inner Circle Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 18, 2026 at 4:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

On Polymarket and Predict, this dashboard tracks predictions on the outcome of the CS:GO Inner Circle vs BBL match. Currently, the aggregated view shows a consensus around the potential result, with a total volume of $130,426 and 24-hour volume of $125,994. Polymarket currently favors Map 1 Rounds Handicap: Inner Circle Esports (-3.5) vs BBL (+3.5) at 97, while Predict leans toward Map 1 Total Rounds: Over/Under 21.5. This allows users to compare how different platforms are pricing the same event and form their own informed opinions.

Prediction market odds, like those found for this market, often reflect the collective wisdom of a diverse group of traders, potentially offering a different perspective than traditional sportsbooks. Sportsbooks set odds based on their own models and aim to profit from margins, while prediction markets incentivize accurate forecasting. This can lead to discrepancies, especially when public sentiment strongly diverges from sportsbook expectations. It’s important to compare both to gain a well-rounded understanding of the potential outcome of the CS:GO Inner Circle vs BBL match.

Polymarket and Predict can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Price discrepancies between Polymarket and Predict on the CS:GO Inner Circle vs BBL match can occur due to several factors. Each platform has its own user base, trading dynamics, and risk assessments, leading to varying levels of demand for different outcomes. Furthermore, the specific markets offered on each platform – such as Map 1 Rounds Handicap on Polymarket versus Map 1 Total Rounds on Predict – inherently attract different types of traders and reflect different perspectives on the event's potential progression. These factors contribute to the observed price variations.