TOTAL VOLUME:

$134.2b

24H VOL:

$126,324,530

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,434,646,834

406,019

Markets across

30,401

events

MATCHED EVENTS:

2,689

PLATFORM COVERAGE:

5

Polymarket:

39%

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Kalshi:

61%

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Counter-Strike: Inner Circle Esports vs AM Gaming (BO3) - DraculaN Group A
predict

Counter-Strike: Inner Circle Esports vs AM Gaming (BO3) - DraculaN Group A

Volume:
$2,325

Match Winner

 - Predict

Match Winner - Predict

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 23, 2026

Closed: Jun 23, 11:07 AM EST

predict

Predict

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Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
predict

Match Winner

View
N/A
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$2,325
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Settled
Yes
predict

Map 1 Rounds Handicap: Inner Circle Esports (-6.5) vs AM Gaming (+6.5)

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Settled
No
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Map 1 Total Rounds: Over/Under 24.5

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Settled
No
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Map 2 Rounds Handicap: Inner Circle Esports (-6.5) vs AM Gaming (+6.5)

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Settled
No
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Map 2 Total Rounds: Over/Under 18.5

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Settled
No
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Map 2 Rounds Handicap: Inner Circle Esports (-9.5) vs AM Gaming (+9.5)

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Settled
No
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Map 2 Total Rounds: Over/Under 15.5

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Settled
No
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Map 2 Rounds Handicap: Inner Circle Esports (-12.5) vs AM Gaming (+12.5)

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Settled
No
Total markets: 8

Description

This market refers to the Counter-Strike Upper bracket quarterfinal 3 match between Inner Circle Esports and AM Gaming in the DraculaN Group A, initially scheduled for June 23 at 11:00AM ET. This market will resolve to "Inner Circle Esports" if Inner Circle Esports win the match against AM Gaming. This market will resolve to "AM Gaming" if AM Gaming win the match against Inner Circle Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Counter-Strike Upper bracket quarterfinal 3 match between Inner Circle Esports and AM Gaming in the DraculaN Group A, initially scheduled for June 23 at 11:00AM ET. This market will resolve to "Inner Circle Esports" if Inner Circle Esports win the match against AM Gaming. This market will resolve to "AM Gaming" if AM Gaming win the match against Inner Circle Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Frequently asked questions

The Predict dashboard for the Inner Circle Esports vs AM Gaming match displays real-time odds and historical price movement as traders position themselves on the outcome. You can monitor current market sentiment, review 24-hour trading volume, and track how confidence has shifted since the market opened. The interface shows which outcome is favored and lets you explore the full order book to understand where liquidity concentrates. This live data helps you gauge community expectations ahead of the best-of-three series.

Prediction market odds and sportsbook odds often diverge because they reflect different participant pools and incentive structures. Sportsbooks set lines to balance action and lock in profit margins, while prediction markets aggregate trader beliefs through continuous price discovery. This market may show higher or lower implied win probabilities than traditional sports betting sites, depending on which venue attracts sharper analysis or larger volume. Comparing both can reveal where consensus is strongest or where outlier views persist.

On Predict, this market is priced through an order-book mechanism where traders buy and sell shares corresponding to each outcome. On Predict, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. The price of each share reflects the collective willingness to bet on that result, with the spread between bid and ask revealing liquidity depth. As new information emerges or sentiment shifts, traders adjust their positions, moving the price in real time. Higher prices indicate stronger confidence in that outcome among active participants.

This market resolves around Jun 23, 2026, once the best-of-three series concludes and the winner is verified against credible public reporting. The outcome is determined by which team wins the majority of maps in the match. Until that point, prices will fluctuate as new information—such as roster changes, recent form, or pre-match analysis—influences trader expectations. Early resolution is possible if one team withdraws or the event is officially cancelled.

Key catalysts include roster announcements, player injuries or substitutions, recent tournament results, and pre-match interviews or commentary from esports analysts. Odds may shift sharply if one team is favored in early betting or if credible predictions from professional casters gain traction. Map pool announcements and historical head-to-head records can also sway sentiment. As the match date approaches, any news about team preparation, scrim results, or meta shifts in Counter-Strike could trigger significant repricing across this market.