TOTAL VOLUME:
$134b
24H VOL:
$103,397,351
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,410,176,180
399,592
Markets across
30,097
events
MATCHED EVENTS:
2,622
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Sep 22, 4:00 PM EST
Predict
This market refers to the Counter-Strike Semifinal 2 match between Inner Circle Esports and 3DMAX in the Logitech G Play Connect Playoffs, initially scheduled for September 22, 2026 at 12:00 PM ET. This market will resolve to "Inner Circle Esports" if Inner Circle Esports win the match against 3DMAX. This market will resolve to "3DMAX" if 3DMAX win the match against Inner Circle Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 22, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike Semifinal 2 match between Inner Circle Esports and 3DMAX in the Logitech G Play Connect Playoffs, initially scheduled for September 22, 2026 at 12:00 PM ET. This market will resolve to "Inner Circle Esports" if Inner Circle Esports win the match against 3DMAX. This market will resolve to "3DMAX" if 3DMAX win the match against Inner Circle Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 22, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Often, prediction market odds offer a different perspective than those found at traditional sportsbooks. While sportsbooks set lines based on statistical models and expert analysis, this market reflects the collective wisdom of traders who are incentivized to be accurate. If a significant discrepancy exists between the two, it could indicate that the crowd believes a sportsbook is mispricing the probability of a particular outcome. It's worth comparing the implied probabilities to see where the market differs from conventional wisdom regarding the CS:GO Inner Circle vs 3DMAX match.
On Predict, this market is priced through a continuous order book where traders buy and sell contracts representing different outcomes. The price of each contract fluctuates based on supply and demand, effectively creating a real-time probability assessment. On Predict, prices reflect that venue's order book, liquidity, and how traders price the outcome right now. Traders are constantly adjusting their positions based on new information, leading to dynamic price changes. The current price reflects the collective belief of all participants regarding the likelihood of each team winning the series. This dynamic pricing mechanism provides a unique view compared to static odds offered elsewhere.
This market resolves around Sep 22, 2026, with the outcome confirmed once the event is verifiable from credible public reporting. Resolution will be based on the official result of the best-of-three series between Inner Circle Esports and 3DMAX in the Logitech G Play Connect Playoffs. The team declared the winner by the tournament organizers will determine the outcome of this market. Traders will be able to see the final result and any relevant supporting information on Predict following the conclusion of the match.
Several factors could influence the price of this market before the match concludes. Any news regarding player form, potential roster changes for either Inner Circle Esports or 3DMAX, or updates on team strategies could all shift trader sentiment. Additionally, the results of other matches in the Logitech G Play Connect Playoffs could indirectly impact perceptions of each team’s strength. Major upsets or particularly dominant performances by either team in preceding rounds are likely to cause significant movement in this market as traders adjust their predictions.