TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: Inner Circle Academy vs Misa Esports (BO3) - European Pro League Series 8 Closed Qualifier Group D
polymarket
kalshi

Who will win Inner Circle Academy vs Misa Esports?

Volume:
$162,846

Map 1 Winner

 - Polymarket

Map 1 Winner - Polymarket

1W

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jul 1, 2026

Closed: Jul 1, 1:00 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Map 1 Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$41,243
N/A
N/A
N/A
Settled
Yes
kalshi

Inner Circle Academy

100%
Yes 100¢No 0¢
100¢
N/A
$40,508
N/A
N/A
$25,942
Settled
Yes
polymarket

Match Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$19,910
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$19,638
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: IC.A (-1.5) vs Misa Esports (+1.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
$370
N/A
N/A
N/A
Settled
Yes
kalshi

Misa Esports

0%
Yes 0¢No 100¢
100¢
N/A
$40,191
N/A
N/A
$25,842
Settled
No
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$971
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: MISA (-1.5) vs Inner Circle Academy (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$15
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 99¢
99¢
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Rounds Handicap: Inner Circle Academy (-6.5) vs Misa Esports (+6.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 24.5

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Inner Circle Academy (-3.5) vs Misa Esports (+3.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Misa Esports (-3.5) vs Inner Circle Academy (+3.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Misa Esports (-6.5) vs Inner Circle Academy (+6.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 33.5

100%
Yes 100¢No 0¢
0.5¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 36.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Inner Circle Academy (-3.5) vs Misa Esports (+3.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: Inner Circle Academy (-6.5) vs Misa Esports (+6.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 21

Description

This event group covers a Counter-Strike: Global Offensive Best-of-3 match between Inner Circle Academy and Misa Esports in the European Pro League Series 8 Closed Qualifier Group D, scheduled for July 1, 2026 at 6:30 AM ET. Markets span individual map winners, round totals, match outcome, games played, and map handicap.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

Both platforms apply identical core logic: official HLTV result governs; 50-50 fallback for cancellations, delays beyond 7 days, or incomplete matches; map-level markets require actual rounds played; match-level markets count forfeits if match is completed.Primary resolution logic: HLTV.org (https://hltv.org); secondary source is consensus of credible reporting including video evidence if HLTV does not publish final results within 2 hours of match conclusion.

Core resolution logic:

  • Match must be scheduled for July 1, 2026 at 6:30 AM ET; if delayed beyond 7 days without play beginning, all markets resolve 50-50.
  • Map winner markets (Map 1, Map 2, Map 3) resolve to the team winning that map only if the map is played to completion with a final round score. If a map is not played, not completed, or decided by forfeit/disqualification/walkover/default, that map's winner market resolves 50-50.
  • Map round total markets (Over/Under 21.5 for Maps 1, 2, 3) resolve based on combined rounds played only if the map is completed by actual rounds. Forfeits, walkovers, disqualifications, or defaults on a map trigger 50-50 resolution for that map's round total.
  • Match winner market resolves to the team winning the Best-of-3 series. If match is canceled or delayed beyond 7 days without a winner, resolves 50-50. If match begins but is incomplete and one team wins by opponent forfeiture/disqualification/walkover, that team wins the market. If match ends by forfeit/disqualification/walkover before play begins, resolves 50-50.
  • Games Total (O/U 2.5) resolves Over if 3 or more maps are played, Under if fewer than 3 maps are played. Forfeits, walkovers, disqualifications, and defaults count toward the total if the match is completed overall. If match is canceled, delayed beyond 7 days, or incomplete with no winner determined, resolves 50-50.
  • Map Handicap (IC.A -1.5 vs Misa +1.5) resolves to Inner Circle Academy if they win 2 or more maps than Misa Esports; otherwise resolves to Misa Esports. Forfeits, walkovers, disqualifications, and defaults count toward the handicap if the match is completed overall. If match is canceled, delayed beyond 7 days, or incomplete with no winner determined, resolves 50-50.
  • Team name matching: minor discrepancies, abbreviations, sponsor tags, academy designations, and formatting differences are treated as referring to the same team if the intended team can be clearly and uniquely identified. If a team name has no reasonable connection to any participating team or is ambiguous, the market resolves 50-50.

Edge cases & clarifications:

  • Incomplete match with one team forfeiting mid-series: If the match begins but is not completed and one team wins due to opponent forfeiture/disqualification/walkover, the match winner market resolves to the winning team. However, map-specific markets for unplayed maps resolve 50-50. Games Total and Map Handicap resolve 50-50 if the match is incomplete.
  • Map completed but match forfeited afterward: If a map is completed with a final round score and a winner determined, that map's winner and round total markets resolve based on the completed map regardless of any subsequent forfeit, disqualification, walkover, or default. Match-level markets (match winner, games total, handicap) resolve 50-50 if the match ends by forfeit/disqualification/walkover.
  • Exact round total of 21.5: If a map's combined round total is exactly 21.5 (e.g., 16-5 or 11-10 with no overtime), the Over/Under 21.5 market resolves 50-50.
  • HLTV publication delay: If HLTV.org does not publish final results within 2 hours after the match concludes, resolution may use consensus of credible reporting and video evidence instead.
  • Match canceled or delayed beyond 7 days: If the match is canceled entirely or delayed beyond 7 days from the scheduled date (July 1, 2026) without play beginning, all markets resolve 50-50.
Timing: Resolution occurs upon match completion or within 2 hours after match conclusion if HLTV publishes results; if HLTV delays beyond 2 hours, resolution uses credible reporting consensus. If match is delayed beyond 7 days from scheduled date without play, resolution is immediate (50-50). Kalshi's binary Yes/No market resolves when either team wins the match.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Counter-Strike Winners match between Inner Circle Academy and Misa Esports in the European Pro League Series 8 Closed Qualifier Group D, initially scheduled for July 1 at 6:30AM ET. This market will resolve to "Inner Circle Academy" if Inner Circle Academy win the match against Misa Esports. This market will resolve to "Misa Esports" if Misa Esports win the match against Inner Circle Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

This event covers the CS2 match between Misa Esports and Inner Circle Academy scheduled for July 1, 2026 at 6:30 AM EDT as part of the European Pro League Series 8 Closed Qualifier 2026. Resolution is determined by the outcome of this single match, with each team's victory condition triggering a Yes resolution for their respective market.

Frequently asked questions

Prediction markets like those tracked here operate on peer-to-peer pricing rather than sportsbook margin models. Traders directly set odds by buying and selling shares, which often produces tighter spreads and faster price discovery than traditional sportsbooks. However, prediction markets typically offer lower liquidity and may have different regulatory frameworks. For esports events like this one, comparing prediction market consensus to major sportsbook lines can reveal where sharp money is flowing and identify potential value discrepancies.

On Polymarket, traders use an automated market maker to set prices continuously, while Kalshi employs a different matching engine and user base. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Platform fees, liquidity depth, and regional trader concentration also influence pricing. Polymarket's larger volume in esports markets may lead to faster price updates, whereas Kalshi's structure can create temporary arbitrage windows. These differences are normal and often reflect distinct market microstructures rather than fundamental disagreement about the match outcome.

Key catalysts include roster announcements, player injuries or substitutions, recent tournament results, and head-to-head scrim outcomes. Practice footage or community commentary on team form can shift trader sentiment significantly. Lineup changes or coaching adjustments closer to the event date often trigger sharp repricing. Additionally, results from related European qualifiers or other concurrent CS2 tournaments may influence perceptions of team strength, causing this market to react as new information emerges.