TOTAL VOLUME:

$134b

24H VOL:

$107,351,958

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,416,970,024

400,720

Markets across

30,097

events

MATCHED EVENTS:

2,633

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: Infinite vs ex-RUBY (BO3) - NODWIN Clutch Series Playoffs
kalshi
polymarket

Counter-Strike: Infinite vs ex-RUBY (BO3) - NODWIN Clutch Series Playoffs

Volume:
$116,513

Match Winner

all

2 markets

Polymarket

Kalshi

consensus

News

Positive

Negative

Neutral

Hover marker for details

Vol.

·

Resolved Jun 15, 2026

Closed: Jun 15, 7:15 PM EST

polymarket

Polymarket

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
polymarket

Match Winner

View
100%
Yes 100¢No 0¢
0.1¢
N/A
$44,310
N/A
N/A
N/A
Settled
Yes
kalshi

ex-RUBY

0%
Yes 0¢No 100¢
100¢
N/A
$17,514
N/A
N/A
$12,088
Settled
No
polymarket

Map 2 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$21,996
N/A
N/A
N/A
Settled
Yes
kalshi

Infinite

100%
Yes 100¢No 0¢
100¢
N/A
$19,739
N/A
N/A
$15,294
Settled
Yes
polymarket

Map 1 Winner

100%
Yes 100¢No 0¢
0.1¢
N/A
$12,356
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 21.5

100%
Yes 100¢No 0¢
1¢
N/A
$47
N/A
N/A
N/A
Settled
Yes
polymarket

O/U 2.5 Games

0%
Yes 0¢No 100¢
—
N/A
$324
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: ex-RUBY (-1.5) vs Infinite (+1.5)

0%
Yes 0¢No 100¢
—
N/A
$170
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 21.5

0%
Yes 0¢No 100¢
—
N/A
$56
N/A
N/A
N/A
Settled
Yes
polymarket

Map 3 Total Rounds: Over/Under 21.5

50%
Yes 50¢No 50¢
—
N/A
N/A
N/A
N/A
N/A
Settled
No
polymarket

Map 1 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: ex-RUBY (-6.5) vs Infinite (+6.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: ex-RUBY (-3.5) vs Infinite (+3.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: ex-RUBY (-9.5) vs Infinite (+9.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Total Rounds: Over/Under 18.5

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map Handicap: INF (-1.5) vs ex-RUBY (+1.5)

100%
Yes 100¢No 0¢
0.9¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 1 Rounds Handicap: Infinite (-3.5) vs ex-RUBY (+3.5)

100%
Yes 100¢No 0¢
0.1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 24.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: ex-RUBY (-3.5) vs Infinite (+3.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: ex-RUBY (-6.5) vs Infinite (+6.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 18.5

100%
Yes 100¢No 0¢
1¢
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Rounds Handicap: ex-RUBY (-9.5) vs Infinite (+9.5)

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
polymarket

Map 2 Total Rounds: Over/Under 27.5

0%
Yes 0¢No 100¢
—
N/A
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 23

Description

This event group covers a Counter-Strike: Global Offensive best-of-three match between Infinite and ex-RUBY in the NODWIN Clutch Series Playoffs, scheduled for June 15, 2026 at 1:00 PM EDT. Markets span match outcome, individual map winners, round totals per map, games total, and map handicap betting.

PredictionHero - Resolution Divergence Alerts (RDA)

Unified Resolution Criteria (Consistent across platforms)

All markets across both platforms require the match to be played to completion with a winner determined by actual rounds played; forfeit/walkover/disqualification outcomes resolve to 50-50 unless the match is fully completed, and HLTV.org is the authoritative source with credible reporting as fallback.Primary resolution logic: Official HLTV.org; if unavailable within 2 hours after event conclusion, consensus of credible reporting and video evidence

Core resolution logic:

  • Match must be played to completion with a winner determined by actual gameplay for binary outcome markets (Match Winner, Map Winners) to resolve to either team
  • Maps won by forfeit, disqualification, walkover, or default count toward match completion and handicap only if the overall match is completed
  • Round totals (Map 1, Map 2, Map 3 Over/Under 21.5) require the specific map to be played to completion; forfeits/walkovers/defaults on that map resolve to 50-50
  • Games Total (Over/Under 2.5) resolves Over if 3+ maps are played; Under if fewer than 3 maps are played; forfeits/walkovers/defaults count if match is completed
  • Cancellations, ties, or delays beyond 7 days without a winner determined resolve to 50-50
  • Incomplete matches where one team wins due to opponent forfeiture/disqualification/walkover resolve to 50-50 for match outcome and handicap markets

Edge cases & clarifications:

  • Clinching map forfeited: If the match-clinching map is forfeited, the match counts as completed and resolves to the team that clinched; this applies to Games Total and Map Handicap
  • Map played to completion then later forfeited: If a map (e.g., Map 1) is completed with a final round score, that map's round total market resolves on the actual rounds played regardless of later forfeit or disqualification
  • Exact round total of 21.5: If a map's combined round total is exactly 21.5, the Over/Under market resolves to 50-50
  • Match begins but not completed with no winner: If the match begins but is not completed and no team wins due to opponent action, all markets resolve to 50-50
  • Delay beyond 7 days: If the match is delayed beyond 7 days from the scheduled date (June 15, 2026) without a winner determined, all markets resolve to 50-50
Timing: Resolution occurs upon match completion (all maps played or match concluded via completion rules). HLTV.org must publish results within 2 hours post-event; if not, credible reporting consensus is used. Markets resolve immediately upon official confirmation or within 2-hour window plus consensus time.Our PredictionHero Resolution Divergence Alerts (RDA) are there to help users identify potential differences across platforms. They do not replace or supersede the official rules and description of any prediction market. Users are solely responsible for reviewing and understanding the applicable rules and resolution criteria before placing any trade or bet. If you notice a potential inconsistency, discrepancy, or error in an alert, please report it to our team so we can review and improve the accuracy of our data.

Polymarket

This market refers to the Counter-Strike Round of 16 match between Infinite and ex-RUBY in the NODWIN Clutch Series Playoffs, initially scheduled for June 15 at 1:00PM ET. This market will resolve to "Infinite" if Infinite win the match against ex-RUBY. This market will resolve to "ex-RUBY" if ex-RUBY win the match against Infinite. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Kalshi

The market resolves based on the winner of the ex-RUBY vs. Infinite Counter-Strike 2 match in the NODWIN Clutch Series 2026, originally scheduled for June 15, 2026 at 1:00 PM EDT. A Yes resolution occurs if either ex-RUBY or Infinite wins the match. The resolution is determined solely by the match outcome, with no consideration for forfeits, walkovers, or other circumstances unless explicitly stated in secondary rules.

Frequently asked questions

Prediction markets and traditional sportsbooks price risk differently. Sportsbooks set odds to balance their book and lock in margin; prediction markets aggregate trader beliefs in real time, often reflecting sharper, less-biased estimates because participants have direct financial exposure. This market's odds may diverge from sportsbook lines due to different liquidity pools, time horizons, and the absence of a house margin. Comparing the two can reveal where public perception and informed trading diverge most significantly.

Polymarket and Kalshi attract different trader demographics and operate under distinct contract structures. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Polymarket focuses on binary outcomes (win/loss), while Kalshi emphasizes granular props like round counts, drawing different analytical approaches. Regulatory frameworks, fee schedules, and liquidity depth also vary between platforms, causing temporary price gaps. These spreads typically narrow as arbitrageurs exploit them, but during low-volume windows they can persist and signal where each platform's user base holds stronger convictions.

Key catalysts include roster changes, player injuries or substitutions, recent scrim results, and map pool announcements. Playoff seeding shifts and opponent matchups in prior rounds will influence perceived momentum. Media coverage, expert predictions, and large trades on either platform can trigger rapid repricing. Venue or format changes, technical delays, or unexpected rule clarifications may also shift odds. Monitor team social media and esports news outlets for breaking developments that could alter the competitive landscape before the match begins.