TOTAL VOLUME:
$134b
24H VOL:
$107,351,958
24H TRANSACTIONS:
2,388,728,490
OPEN INTEREST:
$1,416,970,024
400,720
Markets across
30,097
events
MATCHED EVENTS:
2,633
PLATFORM COVERAGE:
5
Polymarket:
39%
VS.
Kalshi:
61%
Closed: Jun 15, 7:15 PM EST
Polymarket
This event group covers a Counter-Strike: Global Offensive best-of-three match between Infinite and ex-RUBY in the NODWIN Clutch Series Playoffs, scheduled for June 15, 2026 at 1:00 PM EDT. Markets span match outcome, individual map winners, round totals per map, games total, and map handicap betting.
This market refers to the Counter-Strike Round of 16 match between Infinite and ex-RUBY in the NODWIN Clutch Series Playoffs, initially scheduled for June 15 at 1:00PM ET. This market will resolve to "Infinite" if Infinite win the match against ex-RUBY. This market will resolve to "ex-RUBY" if ex-RUBY win the match against Infinite. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
The market resolves based on the winner of the ex-RUBY vs. Infinite Counter-Strike 2 match in the NODWIN Clutch Series 2026, originally scheduled for June 15, 2026 at 1:00 PM EDT. A Yes resolution occurs if either ex-RUBY or Infinite wins the match. The resolution is determined solely by the match outcome, with no consideration for forfeits, walkovers, or other circumstances unless explicitly stated in secondary rules.
Polymarket and Kalshi attract different trader demographics and operate under distinct contract structures. Polymarket and Kalshi can show different implied probabilities for the same outcome because of liquidity, fee structure, participant mix, and how each venue defines the contract. Polymarket focuses on binary outcomes (win/loss), while Kalshi emphasizes granular props like round counts, drawing different analytical approaches. Regulatory frameworks, fee schedules, and liquidity depth also vary between platforms, causing temporary price gaps. These spreads typically narrow as arbitrageurs exploit them, but during low-volume windows they can persist and signal where each platform's user base holds stronger convictions.
Key catalysts include roster changes, player injuries or substitutions, recent scrim results, and map pool announcements. Playoff seeding shifts and opponent matchups in prior rounds will influence perceived momentum. Media coverage, expert predictions, and large trades on either platform can trigger rapid repricing. Venue or format changes, technical delays, or unexpected rule clarifications may also shift odds. Monitor team social media and esports news outlets for breaking developments that could alter the competitive landscape before the match begins.