TOTAL VOLUME:

$134.2b

24H VOL:

$130,522,377

24H TRANSACTIONS:

2,388,728,490

OPEN INTEREST:

$1,438,389,636

404,028

Markets across

30,214

events

MATCHED EVENTS:

2,681

PLATFORM COVERAGE:

5

Polymarket:

39%

VS.

Kalshi:

61%

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Counter-Strike: HOTU vs Galactik rebels (BO3) - Esports World Cup Open Qualifier Group 4
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Counter-Strike: HOTU vs Galactik rebels (BO3) - Esports World Cup Open Qualifier Group 4

Volume:
$508

Match Winner

 - Predict

Match Winner - Predict

1W

News

Positive

Negative

Neutral

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Vol.

·

Resolved Aug 7, 2026

Closed: Aug 7, 9:36 AM EST

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Predict

View
Outcome
Trade
Chance %
Price
Spread
Liquidity
Volume
24h
7d
Open Interest
Ends in
Result
predict

Match Winner

View
92%
3%
Yes 92¢No 8¢
—
$16,677
$465
N/A
N/A
N/A
Settled
Yes
predict

Map 2 Winner

76%
24%
Yes 76¢No 24¢
—
$3,984
$42
N/A
N/A
N/A
Settled
Yes
predict

Map 1 Winner

N/A
N/A
39¢
$45
N/A
N/A
N/A
N/A
Settled
Yes
predict

O/U 2.5 Games

N/A
N/A
—
$10
N/A
N/A
N/A
N/A
Settled
Yes
predict

Map Handicap: HOTU (-1.5) vs Galactik rebels (+1.5)

N/A
N/A
—
$14,279
N/A
N/A
N/A
N/A
Settled
Yes
Total markets: 5

Description

This market refers to the Counter-Strike match between HOTU and Galactik rebels in the Esports World Cup Open Qualifier Group 4, initially scheduled for August 7 at 5:00AM ET. This market will resolve to "HOTU" if HOTU win the match against Galactik rebels. This market will resolve to "Galactik rebels" if Galactik rebels win the match against HOTU. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Predict

This market refers to the Counter-Strike match between HOTU and Galactik rebels in the Esports World Cup Open Qualifier Group 4, initially scheduled for August 7 at 5:00AM ET. This market will resolve to "HOTU" if HOTU win the match against Galactik rebels. This market will resolve to "Galactik rebels" if Galactik rebels win the match against HOTU. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.